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  •    ALIGNMENT (or Agreements) UNIVERSE
     
     


    The Agreements Universe implant is saimilar to an implant universe except that we went through it by choice rather than having it enforced upon us It is the incident which carries us down into the Agreements Universe (which begins as a simple agreed upon space which we begin to create things and play games) After separation from "static", we were given the Jewel of Knowledge and Entering the Agreements Universe, we were in what I will refer as to as a set of unaligned spaces There was a great deal of flaling about and a lack of agreement or even a common meeting ground There was some degree of interchange and cmmunication but we lacked common definitions Following the suggestions of the Jewel Of Knowledge, we solved this by building an implant a common set of definitions and agreements and threw ourselves into it When we came out, it was into an agreed upon space, To define these various things, we divided up into teams and each team developed one definition Each definition was built into a small sub-universe These were all then combined into the agreements universe

    Each being was only aware of the definition they'd worked on The entire set was not known to anyone untill we all experienced it enmass Since each definition was done without reference to the other definitions, the various definitions do not line-up or fit well together This leads to conflicts, problems, games etc, and is probably the basic why all the trouble we have gotten into We might consider this a sort of basis, but note that it was not enforced on the individual It was accepted by choice And the individual is not likely to drop these agreements (depending on personal choice, of course) even if he has to run this out, because he would be not unwilling to drop contact with everyone in else in this trap So the best that we can hope for right now is to bring about an awareness and loosen this incident up a bit so that the individual can selectively disagree occasionally and knows what kind of game is going on Eventually, we might all reach the point where we can all get together and go back and change these agreements around a bit and have a better game  Meanwhile, we have the penalty universes to run and these do act as a real basis (they were enforced) and should knock out most of the undesirable effects that we are suffering from

    The definitions are extremely childish Apparently we were inexperienced, simpleminded, and innocent when we mocked this up It is interesting to compare this effort to the Jewel Of Knowledge which is a super-sofisticated construction with all sorts of hidden complications The agreements universe doesn't have hidden implications of subtle meanings It just puts up simpleminded definitions, such as a tree year old may compose, without any concern about the complications and consequences

    The definitions are not of words, but rather consists of delineation of concepts Each definition is a dividing line that forms a separation of things into two clesses I.E., from the unified whole, we get quality and its opposite These are things such as Good/Bad, Beautiful/Ugly etc You might of each definition as a line drawn down the middle of a sheet of paper But the definitions don't line up If you stack these papers ontop of one another, you would have to turn them at various angles For example, the definition of Good/Bad does not liine up with definition Good/Evil (or Holy/Evil?) Combining the 2 definitions gives 4 classes of things These are a) things which are "Holy Good" and "Nice Good", b) things that are "Holy Good" and "Nasty Bad", c) things that are "Evil" and "Nice Good", d) things that are "Evil" and "Nasty Bad" If you extend this to incude numerous definitions, you will see that this is quite a problem

    The agreements universe begins with a variation of Platen 1 The first item is TO AGREE IS NATIVE STATE Before that, you are part of crowd rushing to get into agreement Then you pass through an inverted triangle (the symbol of the agreements universe - it represents everything focusing down to one point of agreement) and get the first item Spotting the top of the agreements universe is sometimes useful in addition to spotting the tops of penalty universes Note that this will not run the BT (Body Thetans, or "attached spirits or entities"), unless some other handling has already gotten them pretty well straightened out But it is a great help to a being who is almost free, but is hanging around because he's still troubled by some unresolved conflict

    Note, that to vanish and dissolve Alignment Universe it is required to remove positive goals Negative goals (anger, grief, implants, etc) disappear together with the removal of their positive counterpart Removal of negative goals do tend make additional problems, while positive (if kept in place) hold them as their dichotomy pair 


    The top of the agreements universe can be run as follows:


    a)  spot rushing to get into agreement

    b)  spot going through the inverted triangle

    c)  spot to agree is native state

    d)  look prior to this and spot deciding that you need to agree (a "must" & "mustn't", that leads to "can't")

    e)  if needed, spot getting others to decide to agree

    f)  if needed, spot working on building the agreements universe


    The general anatomy of agreements universe is as follows:


    1)  an introductory sequence (like Platen 1)

    2)  a series of definition subuiverses

    3)  a sequence where you make various agreements (you are shown the need for each agreement and the agree to it)


    It is possible that there are other sections to the agreements universe in the addition to the above I believe that the introductory sequence follows Platen 1 exactly up to the decision "To Agree"


    Then the items are:


    TO AGREE IS TO ACHIEVE: 


    KNOWLEDGE, 

    POWER, 

    WISDOM, 

    AFFINITY, 

    REALITY, 

    COMMUNICATION


    Then:

    TO AGREE IS TO PLAY THE GAME


    Then 64 penalty universe goals are done in the form TO AGREE IS TO (goal)

    This may be the original mockup of the goals and the dynamics


    Then:

    TO AGREE IS TO KNOW THE MEANING OF THINGS


    Then comes the definitions For each one you seem to enter the cathedral like archway (or maybe its another inverted triangle?) The first item is: TO AGREE IS TO KNOW THE MEANING OF .... (goodness and badness etc - whatever is being defined) Then you will see a pair of scenes for each of the 16 dynamics There will be one scene for the positive side of the definition and one scene for the negative Some sort of terminal (such as the good bear and the bad bear) will be used throughout the definition Most of the definitions and agreements still need to be researched These are hard to get at because later incidents that lay in false definitions and and get you to agree to abberrated things and ideas The material in this incident was not malicious The malicious ones are from later incidents (and are much more real to us because since they are the later alter-is what we are living in) Here the definitions are simply domb and short sighted and rather than being intentionally suppressive

    I did manage to research the first definition (Good/Bad) and tried to come up with a list of the definitions These are included here They might not be completely accurate but it is the best that I have at this point The definition for Good/Bad is so childlike that I keep wondering if I've simply assessed some old children's educational program, but the amount of grief that turned on while running this was incredible and the meter reads were huge Also, while I was typing the Good/Bad definition up from my handwritten notes, I made a mistake and typed the 13D badness item instead of the 14D badness item When I went past this, I got dizzy and everything started going unreal Spotting the error turned the sensations off So this platen isn't a joke if it seems too ridiculous to believe It is possible that I have the wrong incident, but if so, it's some sort of very heavy implant



    ALIGMENT (list of definitions)


    Tentatively (based on assessment rather then actually running each one):


    TO ARGREE IS NATIVE STATE

    TO AGREE IS TO ACHIEVE:


    KNOWLEDGE

    POWER

    WISDOM

    AFFINITY

    REALITY

    COMMUNICATION


    TO AGREE IS TO PLAY THE GAME


    (64 Penalty Universe goals, i.e., TO AGREE IS TO CREATE, etc)


    TO AGREE IS TO KNOW THE MEANING OF THINGS


    1st pair of definitions


    + is prefferable part of definition, - is not prefferable, avoidable part thererof

    As you go into this sub-universe, you receive the following intention:


    TO AGREE IS TO KNOW THE MEANING OF AGREEMENT & DIS-AGREEMENT

       
     
            AGREEING DOG + *                                                                           DISAGREEING DOG -

    * - note that images are supplementary, actual incident pictures may differ 


    2nd pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF GOOD & BAD

       
     
                    GOOD BEAR +                                                                                           BAD BEAR -


    TO AGREE IS TO ACHIEVE POWER WITH THE MEANINGS OF GOODNESS AND BADNESS

    TO AGREE IS TO ACHIEVE WISDOM WITH THE MEANINGS OF GOODNESS AND BADNESS

    TO AGREE IS TO ACHIEVE AFFINITY WITH THE MEANINGS OF GOODNESS AND BADNESS

    TO AGREE IS TO ACHIEVE REALITY WITH THE MEANINGS OF GOODNESS AND BADNESS

    TO AGREE IS TO ACHIEVE COMMUNICATION WITH THE MEANINGS OF GOODNESS AND BADNESS

    Then you see the Good Bear and the Bad Bear You pass between them and come to a set of 16 pairs of pictures (one pair to each dynamic) You enter each picture and experience it (floating in an exterior position watching the action) Note that each picture has a time component with a short duration The pictures are as follows:

    16 Dynamic - CREATION

    The good bear waves a hand and a cottage appears, warm and homey The bad bear waves a hand and the cottage becomes dark and decayed (broken down)

    15 Dynamic - PLAY/GAMES

    The good bear plays with others, helping teammates, and being nice to the opponents They are playing sort of leapfrog game The bad bear cheats, hits the opponents, and yells at his teammates

    14 Dynamic - KNOWLEDGE/LEARNING

    The good bear studies (books?), talks politely to teachers, and behaves in (school?) The bad bear tears up books, stomps on teachers, and gives out false data

    13 Dynamic CHANGE/ALIGNMENT

    The good bear helps others arrange a dance (like a square dance) The bad bear throws the dance into turmoil and breaks up the pattern

    12 Dynamic REASON/ORIENTATION

    The good bear points out things to others and follows logical rules The bad bear confuses others and refuses to explain his reasons for doing things

    11 Dynamic CONSTRUCTION

    The good bear builds a shed The bad bear kicks it down

    10 Dynamic PROTECT

    The good bear fights a lion to save someone The bad bear throws someone to the lion to save himself

    9 Dynamic AESTHETICS

    The good bear beautifies the house, painting it etc The bad bear spreads black ugly designs on the wall

    8 Dynamic WORSHIP/RELIGION

    The good bear places offerings on the alter of the forest god The bad bear takes the offering and off of the alter and replaces it with crap

    7 Dynamic SPIRITS

    The good bear's spirit soars around bringing good feelings The bad bear's spirit soars around scaring people

    6 Dynamic MEST (matter, energy, space, time)

    The good bear fixes a chair The bad bear brakes it

    5 Dynamic LIFEFORMS

    The good bear helps a bird with the broken wing The bad bear kicks the bird

    4 Dynamic SOCIETY

    As the head of a village, the good bear settles disputes wisely The bad bear takes over the village by force and declares himself a dictator

    3 Dynamic GROUPS

    The good bear works together with others to put up another house The bad bear forces others to work while he rests in the shade

    2 Dynamic SEX/CHILDREN

    The good bear takes care of a sick little girl bear The bad bear breakes the girl's leg

    1 Dynamic BODY/FOOD

    The good bear brings food for the whole family and eats together with them The bad bear takes the food away from others and eats it himself

    Closing scene: The good bear becomes frustrated, attacks the bad bear with an ax, and kills him The citizens cheer The good bear floats up to heaven, and the bad bear sinks into the ground You follow the good bear up towards heaven and find yourself passing back out of the archway

    The things that are ommited from this definition are as interesting as what was included For example, the 3D definition covers only being nice to children There is no definition for sex in here So on the question of sex being good or bad, the answer is that it is undefined Also notice that it is considered good to eat (never mind where the food comes from) as long as you share your food with others All of the items are like this There is no consideration of long range consequences or secondary effects or whatever It's just a simpleminded view of things that evaluates on a simplistic presnt time immediate basis


    3rd pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF CAUSE AND EFFECT

       
     
           CAUSATIVE SALESMAN + **                                                                    SALESMAN AT EFFECT

    ** - salesman is with ice-cream suit

    Further same as in other pairs of definitions and in all 16 Dynamics

    16 Dynamic CREATION

    The Causative Salesman is being causative in creation (creativity) The Salesman at Effect is being affected while creating

    15 Dynamic PLAY/GAMES

    The Causative Salesman is being causative while playing The Salesman at Effect is effected in games

    Same goes characteristics of Causative Salesman and Salesman at Effect throughout all of the 16 Dynamics


    4th pair of definitions


    TO AGREE IS TO KNOW THE MEANINGS OF WINNING AND LOOSING




    WINNING SEAGUL LOOSING SEAGUL


    Further same as in other pairs of definitions and in all 16 Dynamics


    5th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF FREEDOM AND ENSLAVEMENT




    FREE HORSE ENSLAVED HORSE

    Further same as with other pairs of definitions and in all 16 Dynamics


    6th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF BEAUTIFUL AND UGLY




    BEAUTIFUL CHERUB UGLY CHERUB

    Further same as with other pairs of definitions and in all 16 Dynamics


    7th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF BEING LOGIC AND IL-LOGIC




    LOGICAL ALLIGATOR IL-LOGICAL ALILGATOR

    Further same as with other pairs of definitions and in all 16 Dynamics


    8th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF HEALTHY AND SICK




    HEALTHY FLAMINGO SICK FLAMINGO


    Further same as with other pairs of definitions and in all 16 Dynamics


    9th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF ENDURING AND TRANSIENT




    ENDURING DINOSAUR TRANSIENT DINISAUR


    Further same as with other pairs of definitions and in all 16 Dynamics


    10th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF BEING SKILL AND INCOMPETENCE




    SKILLFUL BEAVER INCOMPETENT BEAVER

    Further same as with other pairs of definitions and in all 16 Dynamics


    11th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF BEING INTERST AND DIS-INTEREST




    INTERESTED FISH DISINTERESTED FISH

    Further same as with other pairs of definitions and in all 16 Dynamics


    12th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF RIGID AND MOVEMENT




    RIGID ROCK-PERSON MOVING ROCK PERSON

    Further same as with other pairs ("To Achieve") and in all 16 Dynamics


    13th pair of definitions


    TO AGREE IS TO KNOW THE MEANIN OF CERTAINTY AND CONFUSION




    CERTAIN COMPUTER CONFUSED COMPUTER

    Further same as in other pairs ("To Achieve") and in all 16 Dynamics


    14th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF PLEASURE AND PAIN




    GIVING PLEASURE OSTRICH GIVING PAIN OSTRICH

    Further same as in other pairs ("To Achieve") and in all 16 Dynamics


    15th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF RIGHT AND WRONG




    RIGHT CUBE WRONG CUBE

    Further same as in other pairs ("To Achieve") and in all 16 Dynamics


    16th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF TRUTH AND HALLUCINATION




    TRUE GIANT HALLUCINATING GIANT

    Further same as in other pairs ("To Achieve") and in all 16 Dynamics


    17th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF VISIBLE AND HIDDEN




    INVISIBLE STATUE VISIBLE STATUE

    Further same as in other pairs ("To Achieve") and in all 16 Dynamics


    18th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF PRESENCE AND ABSENCE




    PRESENT JELLYFISH ABSENT JELLYFISH

    Further same as other pairs ("To Achieve") and in all 16 Dynamics


    19th pair of definitions


    TO AGREE IS TO KNOW THE MEANING OF SMART AND DUMB




    SMART BIRD DUMB BIRD

    Further same as other pairs ("To Achieve") and in all 16 Dynamics
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