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  •                                                                                        
       INFINITY SPLITTER (implant)
     
     
     
     
    Of everything I tried to run, the big splitter was the worst and gave me the most trouble I did not have the "point to" command and this is virtually unrunable without it I would run this a bit, and even get through one or two goals worth and then I'd get sick Then I'd try and correct the platens (see platen 2 given later in this documents), fix wrong items, revise the procedure, or try a different angle pf approach, and it would work for a little while and then I would get sick again My next attempt was to put together platen HS (Higher Self - admin) (given later in this document) which let me cool down and key out the splitter implants without running platen 2 directly This worked to handle the charge I'd stirred up but did not go into full EP and when I again tried to run platen 2 after this, I still get into trouble So eventually I just gave up despite the fact that whenever I did get any part of it to run well, it seemed to release a lot of horsepower I always felt like I was working with the underlaying structure of reality and and it was very disheartening that it couldn't be run successfully But even the failed attempts improved my ability to think in the area and once enough time had passed to let this all cool down, I was better able to to consider the mechanics of involved and figured out the "point to" process

    Now that I have "point to" command, this thing just falls apart and is easy to handle I have not yet done a thorough run on it, but it worked like magic on a quick pass to handle what had been stirred up during my failed research attempts

    The big splitter had you split into 128 different types of entities and which do various things like keeping the universe mocked up and blocking your perceptions etc The splitting pattern was repeated over and over again using each of the penalty universe goals, so you have lots of pieces of yourself being these various things Because of the use of penalty goals in the platen, you should run some charge off of the penalty universes before attempting to handle this one


    The new super simple procedure ia as follows:

    Take the list of 128 entity types (given below):


    1)  Check the entity for a read and spot where it is, or just spot the one that's being this type

    2)  Have it point to the being it divided from Generally it will blow or dissolve If not, then get it to point again until it until it points with certainty (you don't care where its pointing nor do you care whether or not you are certain, but the entity should be certain) If still no blow, then do step 3

    3)  If necessary, ask it "who are you" (getting a "me" answer) until it blows and dissolves

    4) Then check the item again and repeat until no more respond on this one

    Just go through the entire list from top to bottom and taking up anything that reacts and not worrying about searching too hard or being evangelistic about trying to wake things up When you finish, start back up at the top again Carry on until the whole thing just FNs

    Maybe after this you should take a full pass through the complete implant platen (platen 2) and see if any more show up (handling as above) I would recommend using the penalty goal "To Create" in the platen since this is the most basic one Then you could try running the above procedure again, this time going much deeper (unless you have already hit bedrock and taken the whole thing completely apart) Possibly this might go to some fantastic cognition or or ability which takes care of the whole area of split pieces of yourself, but I can't say for sure, because I'm not there yet myself

    If you miss one that is ready to run on a type that you are checking, sometimes you can't find anything on the next type So if there seems to be nothing there and it's not FNing, check the previous type again A lot of these are in non-physical locations, so don't limit your attention to the immediate area of the body or get to worried about where these locations actually are, just locate on a basis of it is where it is It is possible that some of the things I did while researching this are still needed I'm not in a position to tell, since I used those things enough to knock out any charge Just in case, I have included my various earlier techneques following the list of entity types If you use any of these, work the "point to" command into the procedure, because that is what makes this run easily

    Following all this, you will find the actual platen for the big splitter Since it seemed unprofessional to call this the BS Platen and since it seems to be the second key platen (with the penalty universe platen 1 being the first), I have labeled this "Platen 2" Tentatively, I believe that this implant was used on entry into the symbols universe


     
     
     
    THE BIG SPLITTER ENTITY TYPES


    These are the entity types set up by the big splitter incident (platen 2) They are listed in reverse order since this is the easier way to run them when using a fast blow by inspection techneque (rather than running all the programming as given in platen 2) There is a translating problem in that I'm assigning English words to high order concepts, which often do not have an exact representation in English

    This is the first draft and might be slightly incorrect, especially in regards to the order of the items since they can be run successfully out of sequence The correct sequence makes things easier and makes it much easier to reach the entities, but if you can get ahold of one, it will run without creating BPC even though others ae skipped Running in reverse sequence seems best because the Guardians etc at the end start making trouble if you run off too much in the earlier sections without handling them

    This list has corrections (marked with a *), that were made subsequently to researching platen 2 (which is included at the end of this document) These are tentative and are based on things which seemed to need to be handled as part of running sequentially through the list of types


    Group 16 - Final Blockage (blockage against taking this implant apart)


    128- OVERSOUL - manages all the others

    127- GUARDIAN - guards the implant, fights against the erasure

    126- HOLDER - holds entities, who try to blow

    125- SUPPRESSOR - hides the implant

    * HIDER - may be same as Suppressor

    124- DENIER - says it never happened

    123- MISDIRECTOR - dubs in, alters and shifts attention

    * BOUNCER - may be same as misdirector

    122- INVALIDATOR - invalidates anything you run

    121- RESTIMULATOR - keeps the implant in restim

    * RESISTOR - resists change


    Group 15 - Final Structure (entities maintaining the structure of the implant itself)


    120- UNIFIER (JOINER or GROUPER) - pulls everything together

    119- KEEPER - keeps (holds) you down in the implant

    118- IMPLANTER - continually re-runs the items on you

    117- SPLITTER - continually makes everyone splt (divide)

    116- CORRECTIVE ENTITY - fixes anything that comes undone (or REPAIRER)

    115- PERPETUATOR - perpetuates the implant (keeps it going)

    114- DRAMATIZER - makes drama's in your life

    113- INNER GUARD - keeps you from looking at yourself


    Group 14 - Spiritual Blockage


    112- DEVIL (DEMON) - makes trouble for you

    111- DEGRADER - encourager dagradation

    110- TEMPTER - tempts you to do evil

    109- DELUSION ENTITY - creates delusions

    108- TERROR (FEAR) ENTITY - makes you afraid, especially of anything to do with mind or spirits

    107- CONFUSION ENTITY - tries to keep you confused

    106- DISCOURAGER - discourages any effort to do anything about this (might be the same as 27 Depressor)

    105- INTERIORIZER - makes you interiorize into universe, bodies etc


    Group 13 - Spiritual Structure


    104- RECYCLER - between lives, cycles you into a "new" being

    103- EXECUTIONER - destroys your old identity between lives

    102- PUNISHER - arranges punishements

    101- JUNDGE - judges your conduct (harshly), all the time, but especially between lives

    * BETWEEN LIVES ENTITY (?)

    100- ACCUSER - accuses you of any possible wrong doing

    99- ATTRACTOR - causes you to pull things in

    98- ANGEL - a piece of yourself sent to serve "god" (universal mind)

    97- CREATOR, PART OF GOD (UNIVERSAL MIND) - a part of yourself sent to be part of god (your contribution to the universal mind, for example "be the thought of the universe forever")

    * UNIVERSAL MIND (as a separate item of 97 Creator?)


    Group 12 - Existence Blockage


    96- TRICKSTER - tricks you

    95- FATE ARRANGER - arranges fates to you

    94- DISPERSER - disperses you

    93- INVERTER - turns your postulates back against you

    92- DECIEVER - disperses you

    91- OPPOSER - mocks up opposition to your goals

    90- EQUILIZER - arranges Karma, balances things

    89- WATCHER - watches you


    Group 11 - Existence Structure


    88- ALIGNER (COORDINATOR)

    87- COACH - keeps you from either winning or loosing

    86- ENCOURAGER - encourages you to stay here and live life

    85- FUTURIZER - puts things into the future for you

    84- GOAL MAKER - mocks up goals for you

    83- GOAL MAKER - mocks up games

    82- PLANNER - plans your continued existence

    81- GUIDE - guids you deeper into existence, MEST


    Group 10 - Physical Blockage


    80- REFLECTOR (ENERGY MIRROR) - unmocks energy beams by reflecting back to you

    * COLLAPSAR

    79- VACUUM (UNMOCKER) - drains energy and energy beams

    78- PULL BACK - causes you to pull back your energy beams

    * BEAM STOPPER

    77- DIFFUSER - causes energy beams to disperse and slide off of targets

    * DEFLECTOR (may be same as Diffuser)

    76- CONSTRAINER - constrains you to follow physical universe laws

    75- BLOCKER - blocks you from messing with the physical universe

    74- BINDER - binds you together with reality

    * AGREEMENT ENTITY (may be same as Binder)

    73- PROTECTOR - protects the universe from your postulates

    * MEST HOLDER


    Group 9 - Physical Universe Structure


    72- ACTUALIZER - makes it all real

    * SOLIDIFIER

    ** PERSISTER

    71- SYNCHRONIZER - cross copies the simultaneousness of time between individuals

    70- MEST CO-ORDINATOR - co-ordinates interrelationship of MEST

    69- DETERMINATOR - value judges potential futures to maximize dynamics 9 to 16

    68- COMMUNICATOR - interconnects everybody

    67- LOCATOR - maintains the position of everything

    66- GENERATOR - projects reality

    65- POSTULATOR - mocks up reality


    Group 8 - Social Life Blockage


    64- SINNER - inspires "sin" (selfishness etc)

    63- CONFLICTOR - inspires conflict

    62- SEXUAL ENTITY - sensation and exchange of entities during sex, etc

    61- SUBLIMATING ENTITY - feelings of love, honor, courage, loyalty, etc

    60- MOOD ENTITY - shift moods between serene/troubled, calm/nervous, pleasant/irritated, etc

    59- EMOTIONAL ENTITY - cheerful, boredom, antagonism, rage, hostility, fear, grief, apathy, etc

    58- ATTITUDE ENTITY - mocks up attitudes - like/dislike, etc

    57- MORALIZER - preaches at you and makes you feel guilty


    Group 7 - Social Life Structure


    56- MISOWNER - says that universe isn't your creation, so you can't touch it

    55- SHELL (FOCUS) - surrounds you and focuses things in on you

    54- MEST ENTITY (MEST - matter, energy, space & time - admin) - be the life within the MEST

    53- ANIMATOR - be the life in lower organisms

    52- SYMPATHIZER - keep myself in sympathy

    51- SOCIAL ENTITY - inspire ARC, comm, agreement

    50- GROUP MIND - be entities

    49- SUPERBEING


    Group 6 - Body Blockage


    48- SICKNESS ENTITY - mocks up diseases in accordance with MEST laws

    47- JAILER - keeps you in the body

    46- SLEEP CENTER - dreams and has you rebuild things while you sleep

    45- SOMATIC ENTITY - physical pains, sensations

    44- BODY BLOCKER - keeps you from modifying the body state by postulate

    * PERCEPTION BLOCKER (might be same as 43 Filter Entity)

    43- FILTER - filter out perceptions entities, infinities, etc

    42- CRAVER - craving food, etc

    41- COMPELLER (COMPULSIVE ENTITY) - needing bodies, food for bodies


    Group 5 - Body Structure


    40- RELAYER - relays body perceptions to you

    39- REPRESENTER - mocks up body perceptions (sight) etc

    * VISUAL ENTITY - composes pictures of reality that you look at instead of seeing directly

    38- REACTIVE ENTITY - body reactions to the environment

    37- BODY MACHINE - regulate body processes

    36- CELLULAR ENTITY - creates the cells

    35- BODY LOCATOR - integrates cells, perceptions, etc with space/time position

    34- GENETIC ENTITY - manages the body

    33- BODY GENERATOR - projects the body


    Group 4 - Mind Structure


    32- SHIFTER - shifts attention into MEST and off of theta (bodiless-state - admin)

    31- CONSCIENCE -

    30- JUSTIFIER

    29- FORGETTER

    28- ENTURBULATOR

    27- DEPRESSOR (see 106 Discourager)

    26- EXHILARATOR

    25- CONTROLLER


    Group 3 - Mind Structure


    24- FILE-CLERK

    23- RECORDING ENTITY

    22- SYMBOLIZER

    21- COMPUTATIONAL ENTITY

    20- DECISION MAKER

    19- RANDOMIZER

    18- THINKER

    17- INSTIGATOR


    Group 2 - Theta (no-body admin) Blockage


    16- DESTROYER - arranges accidents etc to keep you from finding out about this or escaping

    15- NARCOTIC ENTITY - keeps the higher self feeling drugged

    14- INHIBITOR - blocks non-physical perception etc

    13- DAMPER - keeps you condensed to a point and in agreement, holds you down

    12- PRESENTER - prevents manipulation of probability, resonance, cohesion etc

    11- WRAITH - drains energy

    10- SUBCONSCIOUS - hides things and convinces you to stay limited and obedient

    9- ABBERATOR - compels following the laws of cumulative charge, restimulation etc


    Group 1 - Thetan (no-body - admin) Structure


    8- FORMULATOR - inspires choices of strengths and weaknesses, likes and dislikes, etc

    7- INSPIRATIONAL ENTITY - inspires belief that everyone likes it here and you wouldn't want to leave, etc

    6- SEPARATOR - keeps you as an individual separate from your higher self, entities, infinity, etc

    5- RESTRICTOR - limits you to a located viewpoint

    6- INDIVIDUALIZERS - limits you to a single viewpoint, beingness, etc

    5- BENEFACTOR - gives you interesting rewards etc for obeying the implant

    4- MOCKUP INVALIDATOR - invalidate anything which is not agreed upon

    3- INITIATOR - compel yourself to desire agreed upon MEST, games, forms, reality and existence


     
     
    PLATEN HS (Higher Self)


    (see the improved procedure for handling the big splitter implant given above and run that instead This is one of the earlier routines I tried - Sept 1996)

    April 6, 1991


    This platen runs out the splitter implant that divides you into "Higher Self" for each of the penalty universe goals These higher selves are unaware pieces of yourself from which you keep everything mocked up etc The higher self viewpoints are quite busy, but not self aware If you slide into one of these viewpoints, its like being half asleep and in a trance (if you do slide into one, just blow BT's or spot being made to split a few times)

    This should be run on on all 64 positive penalty universe goals before attempting to run platen 2)



    1)  Research question


    Before discovering this, I ran vast amounts of charge off of the penalty universes using platen 1 and other techniques Next I started researching platen 2, but it was a real bear and difficult to run Then I found this, which takes vast amounts of charge off of platen 2 and also off of the penalty universes This platen is much easier to run than platen 2 and produced tremendous gains It will key out the big splitter implant (platen 2) and althought it does not erase it or restore full causation over the split pieces of yourself The question is whether or not this can be run without first taking a lot of charge off of platen 1
    If you should try to run this without first running platen 1, only run one goal to start with and have a copy of platen 1 handy If the goal gets over restimulated by this platen, use platen 1 (top of the penalty universes > http://jewel.moy.su/index/tiger_penalty_universe/0-47) to cool it down

    Another question concerns what sequence to run the goals in I went through this just running from "To Endure" upwards to "To Create", handling each goal in sequence I did it that way because I had been fooling with platen 2 and that is the sequence that platen 2 must be run in But I tried few out of sequence and this platen will run that way Since platen 1 runs easiest by taking the largest reading goal first, it might be easier to run this platen in a similar manner

    Therefore, the better procedure might be to assess the penalty universe goals for which one to run first (assess the 16 dynamics for largest read and then assess the goals for that dynamics) as described in the penalty universe key out rundown A compromise method might be to check each goal starting from "To Endure" and run this platen whenever you get a good read In any case, don't run this platen on a goal until you can get the goal to read well (at least a fall)



    2)  General Procedure


    There are two separate actions which must be combined to get this to run One is the actuall run of the higher self items The other action is to handle the 8 types of Blocking Entities which interfere with running this out The 8 types of blocking entities come from platen 2 Actually, there are 128 different types of entities, laid in by platen 2, but only one group of 8 tends to interfere with auditing

    You must run 8 of blocking entities whenever you start session for the day, and in between running each goal, and, if needed, in-between each pass through the higher self items on a goal if you run into interference that is keeping the items from erasing The higher self items for the goal must be flattened as a bracket For example, you spot each item one after another and keep going through the entire set of items rather than trying to flatten each item individually At first I tried it other way, (flattening each item as in OT2) and it was very difficult and a great deal of opposition came in from the blocking entities Calling one item over and over tends to stir up things The bracket procedure avoids this and runs very quickly Often the whole thing blows on the first or second pass through the items

    Other things can get in the way The RS handling and the correction list given with platen 2 can be used with this platen if needed This includes things such as items not erasing because they justify overts etc However, these kind of stops only showed up for me when I was trying to flatten each item I didn't need to use any of these extras once I started with the bracket version of the procedure So have the introduction to platen 2 available and for its corrective actions, but you probably wouldn't need it Platen 2 also has more extensive procedures for handling the blocking entities , but they didn't generally seem to be needed to run this platen

    If the TA is up at start only run blocking entities until it comes down Fly ruds to get an FN before starting an rundown Fly ruds or whatever to get an FN before starting the rundown Thereafter, try to avoid using ruds at session start unless you know that one is out Many basics on rud chains are either items that are late in the penalty universes or are earlier things, that are heavily restimulated by the penalty universes If you use a rud to get an FN to rather than to handle an immediate upset etc, while you are in the middle of this rundown, there is a tendency to run into the penalty universe items at the bottom of the chain If this happens, spot the goal connected with the item and spot native state for the goal a few times to get the item to key out (this odd business of ruds continually running straight back into penalty universe items only seemed to occur while I was working with this particular rundown)

    The blocking entities can suppress an FN, and they can drive a TA very high Blow off a few of them and it will come right down into range The higher self can erase and the FN can be supressed by blocking entities If the needle gets very stiff, there may be too many to blow at one sitting If the higher self items read as being erased, then they are If necessary, take a break and then blow blocking entities and then check again for erasure If should FN once everything is out of the way Unfortunately, this makes it easy to overrun handling a higher self If you do overrun, it brings lots of blocking entities into restim, so you will generally need a break and one or two passes through the list of blocking entities as well as rehabbing the erasure before it will FN The blocking entities can turn on a still needle type phenomena If one turns on, check who's keeping it all hidden and handle them

    There is a distinct feeling of the universe shifting around you when you get a higher self to dissolve (erase) The room may appear to jump You can also get light versions of this sometimes on an item erasing without the whole higher self dissolving You can even get this sometimes on blowing a blocking entity After running through a lot of goals, a type of blocking entity might fully erase and crease to trouble you You will suddenly be aware of doing the blocking entity activity and feel a mojor shift in the universe and feel a lot better (and get a wide FN) After that, the type that erased will only show up very rarely If it does read, spot it and it will usually blow by inspection or on the first question (if it doesn't, check if it aready blew before continuing) Also watch out for protest, false read, or somebody else mocking up the item)



    3)  Entity Assessment


    As a preliminary or corrective step or as a general cleanup, and between running each goal, the following list of blocking entities should be handled -


    GUARDIAN

    OVERSOUL

    HOLDER

    SUPPRESSOR

    DENIER

    MISDIRECTOR

    INVALIDATOR

    RESTIMULATOR


    Whenever you get a read, have them to do the following -


    A)  Spot being made into ("holder" for example)

    B)  Spot being made to split

    C)  Point to the being you divided from this step added Nov, 1996)

    D)  Spot the first time you were made to split

    E)  Spot making others split

    F)  Who are you? (Me)


    Generally they blow before you finish these steps

    Often you get an early blow without realizing it and start running another of the same type whos back of of the first one But he didn't get the first question, so he doesn't blow So if you don't get a blow after E, check if you running another of the same type and if so, go back to question A If this isn't a case and you still didn't get a blow, then have them "Spot the false data in the implant" (and the first time you were implanted with false data and implanting others with false data) Then use "Who are you?" again


    Note that you will get a read when the entity does each command above If you don't see the read, feel around and get him located and get your TR'1 and get him to de the command When the entity blows, check for another of the same type After you have had a cog and become a cause over each of the 8 types, there is a tendency to find exactly one of each on each goal and have them each blow on being spotted Once it starts going this way, it runs very very fast and tends to FN But don't neglect doing it on each goal, because opposition starts building up again if you do

    On rare occasions, entities of other types may interfere or cause trouble These might be things like corrective entities etc, that are listed in platen 2 If something seems to be hanging around or trying to interfere with auditing and doesn't handle on the above list, check if there is some other type of entity giving trouble If you can spot the type of entity they are being, then use the above procedure Otherwise, have them spot what they are doing, and then have them spot being programmed to do that and then continue with step B above Generally this will let you blow them without having to figure out exactly what what they are being or going through long assesment of 128 types etc If you blow one this way, check for another who is being the same thing and handle (often you will run through a bunch of them)


     
     
     
    4  Procedure For Running The Higher Self


    A) Spot Native State for a goal and spot being pushed in, pushing another in and another pushing others into the penalty universe for this goal

    B) Spot the item "TO (goal) IS TO BE THE INFINITE (terminal) AND DIVIDE INTO MY HIGHER AND LOWER SELF FOREVER"

    C) Spot being the higher self as a manifestation of the infinite (terminal) Repeat step A (native state) from the higher self viewpoint

    D) From the higher self viewpoint, spot the original split into the infinite terminal Spot the mirror which shows you splitting into infinite copies of the terminal and spot becoming the terminal spread out to infinity (note - this is a quick keyout of the splitter section of platen 2) If this gets restimulative, alternate it with step A (native state) until it cools down You can also spot being made to split, the first time you were made to split, and making others split from the higher self viewpoint if necessary (now you probably should have the higher self viewpoint to the being you divided from - Nov, 96)


    The programming items are as follows -


    TO (goal) INFINITELY IS TO BE MY HIGHER SELF AND


    1) CREATE THIS FOREVER

    2) DEFEND THIS FOREVER

    3) REPLACE THIS FOREVER

    4) KEEP THIS MOCKED UP FOREVER


    5) ESTABLISH THIS SPACE FOREVER

    6) HIDE THIS FOREVER

    7) HOLD THIS TOGETHER FOREVER

    8) KEEP THIS UNCHANGING FOREVER


    9) MAINTAIN THIS LOCATION FOREVER

    10) ENERGIZE THIS FOREVER

    11) PROTECT THIS FOREVER

    12) OBSCURE THIS FOREVER


    13) SOLIDIFY THIS FOREVER

    14) STABILIZE THIS FOREVER

    15) GUARD THIS FOREVER

    16) FORGET THIS FOREVER
     
     
    An example thereof (with goal 'to create'):
     
    1) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND CREATE THIS FOREVER
    2) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND DEFEND THIS FOREVER
     
    3) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND REPLACE THIS FOREVER
    4) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS MOCKED UP FOREVER
     
    5) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ESTABLISH THIS SPACE FOREVER
    6) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND HIDE THIS FOREVER
     
    7) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND HOLD THIS TOGETHER FOREVER
    8) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS UNCHANGING FOREVER
     
    9) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND MAINTAIN THIS LOCATION FOREVER
    10) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ENERGIZE THIS FOREVER
     
    11) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND PROTECT THIS FOREVER
    12) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND OBSCURE THIS FOREVER
     
    13) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND SOLIDIFY THIS FOREVER
    14) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND STABILIZE THIS FOREVER
     
    15) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND GUARD THIS FOREVER
    16) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND FORGET THIS FOREVER
     
    Next in final part of implant:
     
    17) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS ALL WORKING FOREVER
    18) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS ALL IN MOTION FOREVER
     
    19) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND NEVER LET MY LOWER SELF KNOW WHAT I'M DOING FOREVER
    20) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND RULE OVER ALL THESE OTHERS FOREVER
     
    21) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ENJOY DOING THIS, FOREVER
    22) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND MAKE THIS ALL HAPPEN FOREVER
     
    23) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ENJOY BEING HERE FOREVER
    24) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND NEVER THINK ABOUT BEING HERE FOREVER
     
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