To be good is to do evil
To be evil is to do good,
To be strong is to make others weak
To be weak is to make others strong
etc
The item is "To sacrifice ____ for the sake of ____"
Each of the following 8 are placed in the first blank with each of the other 7 used as endwords going in reverse order The very first item would be "to sacrifice god for the sake of myself" The second item would be "to sacrifice god for the sake of loved ones" The final item (number 56) would be "to sacrifice myself for the sake of god"
a) God
b) Freedom of Thought
c) Material Possessions
d) Nature
e) Society
f) Others
g) Loved Ones
h) Myself
"to sacrifice god for the sake of myself"
"to sacrifice god for the sake of loved ones"
"to sacrifice god for the sake of others"
"to sacrifice god for the sake of society"
"to sacrifice god for the sake of nature"
"to sacrifice god for the sake of material possessions"
"to sacrifice god for the sake of freedom of thought"
"to sacrifice freedom of thought for the sake of myself"
"to sacrifice freedom of thought for the sake of loved ones"
"to sacrifice freedom of thought for the sake others"
"to sacrifice freedom of thought for the sake of society"
"to sacrifice freedom of thought for the sake of nature"
"to sacrifice freedom of thought for the sake of material possessions"
"to sacrifice freedom of thought for the sake of god"
"to sacrifice material possesssions for the sake of myself"
"to sacrifice material possessions for the sake of loved ones"
"to sacrifice material possessions for the sake of others"
"to sacrifice material possessions for the sake of society"
"to sacrifice material possessions for the sake of nature"
"to sacrifice material possessions for the sake of freedom of thought"
"to sacrifice material possessions for the sake of god"
"to sacrifice nature for the sake of myself"
"to sacrifice nature for the sake of loved ones"
"to sacrifice nature for the sake of others"
"to sacrifice nature for the sake of society"
"to sacrifice nature for the sake material possessions"
"to sacrifice nature for the sake of freedom of thought"
"to sacrifice nature for the sake of god"
"to sacrifice society for the sake of myself"
"to sacrifice society for the sake of loved ones"
"to sacrifice society for the sake of others"
"to sacrifice society for the sake of nature"
"to sacrifice society for the sake of material possessions"
"to sacrifice society for the sake of freedom of thought"
"to sacrifice society for the sake of god"
"to sacrifice others for the sake of myself"
"to sacrifice others for the sake loved ones"
"to sacrifice others for the sake of society"
"to sacrifice others for the sake of nature"
"to sacrifice others for the sake of material possessions"
"to secrifice others for the sake of freedom of thought"
"to sacrifice others for the sake of god"
"to sacrifice loved ones for the sake of myself"
"to sacrifice loved ones for the sake of others"
"to sacrifice loved ones for the sake of society"
"to sacrifice loved ones for the sake of nature"
"to sacrifice loved ones for the sake of material possessions"
"to sacrifice loved ones for the sake of freedom of thought"
"to sacrifice loved ones for the sake of god"
"to sacrifice myself for the sake of loved ones"
"to sacrifice myself for the sake of others"
"to sacrifice myself for the sake of society"
"to sacrifice myself for the sake of nature"
"to sacrifice myself for the sake of material possessions"
"to sacrifice myself for the sake of freedom of thought"
"to sacrifice myself for the sake of god"
It is possible that I have these in reverse oder Take this to the point where you realize that you don't need to sacrifice one thing for another
The Invisible Picture Goals
From somewhere around 110,000 trillion trillion years ago or earlier to 390 trillion trillion years ago, the most difficult GPMs on the track were given.
These contain four RIs per set, positive-negative in dichotomy, (example: Wake, Never Wake, Sleep, Never Sleep), the four given five times for every one picture shown.
This makes 20 firings per picture.
But the first picture is invisible and the thetan afterwords is not expected to find then the first twenty firings of RIs (four in a row, repeated five times).
This makes a "vacuum" for a picture and groups the bank.
This type of implant is probably the source of vacuums in the reactive mind.
The remaining pictures vary during different periods of the sequence, but consist usually of a scene of a cave, a railway, an airplane, a view of a sun and planets.
The first "picture" making the total number of five is invisible and is no picture.
The pictures have a moving object in each (except the invisible one) which backs up halfway through the series.
The trick is to get the RIs out of the invisible picture, particularly the basic first four.
The RIs also fire right left, then left right so that the "Never" RI the next time has swapped sides
They go positive, negative, then, with swapped sides, positive negative.
They are simple aberrative words.
Start, Never Start, End, Never End are always the first firings, followed by Begin, Never Begin, Stop, Never Stop for the second whole series of firings.
The same four run through all five pictures.
Then the next four go through all five, etc.
There are many words used.
Early in the series 3-dimensional sets were used, late in the series only 2-dimensional pictures were employed.
There may be earlier GPM-type implants but the Goal idea does not go back earlier evidently than 390 trillion trillion years -- in the "Black Thetan" Implants.
Earlier material is only positive, negative and dichotomies according to present data.
Amusement Park Implant (Hoi Polloi)
This same pattern, but given in an amusement park with a single tunnel, a roller coaster and a Ferris wheel, was used between about 319 trillion years ago to about 256 trillion trillion years ago, a long span.
The symbol of a Gorilla was always present in the place the goal was given.
Sometimes a large gorilla, black, was seen elsewhere than the park.
A mechanical or a live gorilla was always seen in the park.
This activity was conducted by the Hoipolloi, a group of operators in meat body societies. They were typical carnival people.
They let out concessions for these implant "Amusement Parks.
" A pink-striped white shirt with sleeve garters was the uniform of the Hoipolloi.
Such a figure often rode on the roller coaster cars.
Monkeys were also used on the cars.
Elephants sometimes formed part of the equipment.
The Hoipolloi or Gorilla goals were laid in with fantastic motion.
Blasts of raw electricity and explosions were both used to lay the items in.
The series is always five goals.
These are very simple goals, no long words.
To End, To be Dead, To be Asleep, To be Solid, To Create, To Find, To be Visible, To be Sexual (not To have Sex as some pcs give it), To be Invisible, To Postulate and a very few more were used, always five goals in a series.
The series usually started with To be Dead, but To End, To Sleep and To be Asleep must also be investigated as the first goal of each series.
The pattern in HCOB 17 Apr.
"In the Gorilla and Bear GPMs, and so on, they do put a figure on the cart with the thetan. They've - there's a guy in a pink shirt with a monkey peeking out from behind him, put on the ride carts. A guy in a pink-striped shirt - very, very interesting. That's their - that was their badge, the hoi poiloi. And you'll see this bird with a pink-striped shirt. Sometimes you have a gorilla in front of you. Sometimes it's the gorilla who is spitting things at you, and that sort of thing."
There is also an HCOB of 17 July 63 called R3N Line Plots on the Bear Goals among other things which is in the New Tech Volumes and was included in Scamizdat 11 but which was omitted from the old tech volumes because it used to be considered confidential.
Here is an excerpt from that -
---- begin fair use quote
THE BEAR GOALS
- - From about 256 trillion trillion years ago to about 370 trillion trillion years ago the GPMs are the Bear Goals.
These use the same pattern, similar amusement park arrangements, the same type of goals as the Gorilla Goals.
The only real difference is that instead of a mechanical gorilla a mechanical or live bear was used, and the motion was even more violent.
There is, however, a change of pattern in the Bear Goals in that TWO RIs were added. These come as a pair just below "The Vast Value of Goaling". They are oppterm "Any worries about being __________ or goaling" opposed by terminal "A worried goaler." Aside from this addition, the pattern is the same as the Gorilla Goals.
Mostly raw electric sprays are used in the Bear Goals to drive in the Items.
The Bear Goals were handled by a group called, I think, "The Brothers of the Bear" and were the ancestors of the Hoipolloi.
----- end quote
It has been puzzling to find that certain individuals will do actions to remove themselves from the Bridge even after having excellent wins and actual case gain or even arriving at a state of case-lessness. (OT16).
After analyzing these beings and their actions and doing some TP processing in their area, I found that each pass through a cycle of "not-is", "no-create", then to a very illogical "counter-create".
A long run of V/I on their action (the illogical action), or on the "counter create", "no-create', or "not-is" as a non-viable solution to the "problem of immortality" eventually comes to a point where the answers repeat over and over - yet never have gotten to an EP or even become more logical.
I then realized they must fall into the category of a Loop SYMBOL 113 \f "Symbol"n who had the Big Source implant. But they had been in Loop 3 as Players!! So was it just a Loop SYMBOL 113 \f "Symbol"n "being them" that they were unable to differentiate from? Or a "Source in Pawn" who was given the Big Source implant? Or a group of Loops who had it?
Well, I did find "monitor lines" via Loop SYMBOL 113 \f "Symbol"ns to them from Xenu. But running those out did not change the basic condition of "illogic" regarding Source and not moving on up towards the true Source State, which all these Players were manifesting.
Then I realized that somehow in LTA future THEY THEMSELVES HAD RECEIVED THE "BIG SOURCE" IMPLANT AND SO ACTUALLY BELIEVED THEY WERE MOCOs TO A BIG SYMBOL 113 \f "Symbol"n"!
I then ran a conditions process on that specific implant - (not as PrPr6 as they are all Clear of Above) but worded as follows: (PrPr3 version)
2) "Tell me how you handled it."
This worked! During the process I found that those Players had actually agreed to get this "process which would bring them closer to God" or "make you a part of the infinite spirit of life" or "reunite you with the Creator". apparently, the Big Source Implant was also promoted, sold, and delivered to Public of LTA!
Finding this an an"auditing type action" on the LTA future track, and "outside of games", I realized why it had not come up on scanning out auditing in the S/SRD. It had no reality with or relation to the Ring Archives. (Also see "Roller Coaster OTs" for other LTA future auditing actions that could have been missed.)
This also explained these person's inability to do any worthwhile processing on themselves after a bit of "fooling around" with the GMC. They could not get into GSC or GBC or Source Levels and were either always in Review or on a "pretencse" or actively "invalidating the tech above OT16". And all were trying to find or research or promote "other ways" to continue up the Bridge. Of course they would have NO REALITY on any games earlier than the Ring Archives, because they were "CREATED" from the "BIG SOURCE" just for "handling" the Ring Archives Games problems they were in. And theat problem in LTA future when they decided to get this "process" must have been that they believed they were a FAILED SOURCE. (i.e. they couldn't find a way out of the game, they couldn't win, had no fun or acceptance, ceased to believe in themselves, got bad tech or saw that the tech was faulty, etc.)
To theoretically clarify a point here: These people are not really "stuck" in LTA as a game of the Rings, but stuck in a FAILURE GAME-ENDING TECHNOLOGY, or the "Game of Ending Games". Each game has a "Bridge" out of it, or the Players never would have come thru all the games of Pre-Loop, Loop1, Loop2, and Loop3.
True, not all Bridges were 100% - as we know that Players and MOCOs were left behind and never helped out of the games they were in. Each person on going up the Bridge finds a few of his own MOCOs he "forgot" or "left there" and usually runs into Players stuck as well - from BSTs in LTA back to Loop SYMBOL 113 \f "Symbol"ns from Loops 1 & 2. But now we have the Bridge (above OT16) to do a COMLETE clean-up and handling of all these attention-fixing incomplete earlier freeing and as-ising cycles. This recent finding of TTA Players who had the "Big Source" Implant in LTA shows that if we had not found them, and the process to handle, they would have become "Loop3 SYMBOL 113 \f "Symbol"ns"!
an "auditingRDGMGSBCpretensethatCOMPLETE
Now, the only question is one of application. How do we get this APPLIED to the persons who have already fallen off the Bridge? Do we assign TP Auditing to be done by ULR course grads? Do we indicate the BPC and in a letter invite them for a review? Do we handle this at the first indicator of it appearing on the person, even if below OT 16? The Qual Boards composed of ULR Course Graduates will have to decide this as they are the only ones who have the full overview of the cases in their areas.