INFINITY SPLITTER (implant)
Of everything I tried to run, the big splitter was the worst and gave me the most trouble I did not have the "point to" command and this is virtually unrunable without it I would run this a bit, and even get through one or two goals worth and then I'd get sick Then I'd try and correct the platens (see platen 2 given later in this documents), fix wrong items, revise the procedure, or try a different angle pf approach, and it would work for a little while and then I would get sick again My next attempt was to put together platen HS (Higher Self - admin) (given later in this document) which let me cool down and key out the splitter implants without running platen 2 directly This worked to handle the charge I'd stirred up but did not go into full EP and when I again tried to run platen 2 after this, I still get into trouble So eventually I just gave up despite the fact that whenever I did get any part of it to run well, it seemed to release a lot of horsepower I always felt like I was working with the underlaying structure of reality and and it was very disheartening that it couldn't be run successfully But even the failed attempts improved my ability to think in the area and once enough time had passed to let this all cool down, I was better able to to consider the mechanics of involved and figured out the "point to" process
Now that I have "point to" command, this thing just falls apart and is easy to handle I have not yet done a thorough run on it, but it worked like magic on a quick pass to handle what had been stirred up during my failed research attempts
The big splitter had you split into 128 different types of entities and which do various things like keeping the universe mocked up and blocking your perceptions etc The splitting pattern was repeated over and over again using each of the penalty universe goals, so you have lots of pieces of yourself being these various things Because of the use of penalty goals in the platen, you should run some charge off of the penalty universes before attempting to handle this one
The new super simple procedure ia as follows:
Take the list of 128 entity types (given below):
1) Check the entity for a read and spot where it is, or just spot the one that's being this type
2) Have it point to the being it divided from Generally it will blow or dissolve If not, then get it to point again until it until it points with certainty (you don't care where its pointing nor do you care whether or not you are certain, but the entity should be certain) If still no blow, then do step 3
3) If necessary, ask it "who are you" (getting a "me" answer) until it blows and dissolves
4) Then check the item again and repeat until no more respond on this one
Just go through the entire list from top to bottom and taking up anything that reacts and not worrying about searching too hard or being evangelistic about trying to wake things up When you finish, start back up at the top again Carry on until the whole thing just FNs
Maybe after this you should take a full pass through the complete implant platen (platen 2) and see if any more show up (handling as above) I would recommend using the penalty goal "To Create" in the platen since this is the most basic one Then you could try running the above procedure again, this time going much deeper (unless you have already hit bedrock and taken the whole thing completely apart) Possibly this might go to some fantastic cognition or or ability which takes care of the whole area of split pieces of yourself, but I can't say for sure, because I'm not there yet myself
If you miss one that is ready to run on a type that you are checking, sometimes you can't find anything on the next type So if there seems to be nothing there and it's not FNing, check the previous type again A lot of these are in non-physical locations, so don't limit your attention to the immediate area of the body or get to worried about where these locations actually are, just locate on a basis of it is where it is It is possible that some of the things I did while researching this are still needed I'm not in a position to tell, since I used those things enough to knock out any charge Just in case, I have included my various earlier techneques following the list of entity types If you use any of these, work the "point to" command into the procedure, because that is what makes this run easily
Following all this, you will find the actual platen for the big splitter Since it seemed unprofessional to call this the BS Platen and since it seems to be the second key platen (with the penalty universe platen 1 being the first), I have labeled this "Platen 2" Tentatively, I believe that this implant was used on entry into the symbols universe
Now that I have "point to" command, this thing just falls apart and is easy to handle I have not yet done a thorough run on it, but it worked like magic on a quick pass to handle what had been stirred up during my failed research attempts
The big splitter had you split into 128 different types of entities and which do various things like keeping the universe mocked up and blocking your perceptions etc The splitting pattern was repeated over and over again using each of the penalty universe goals, so you have lots of pieces of yourself being these various things Because of the use of penalty goals in the platen, you should run some charge off of the penalty universes before attempting to handle this one
The new super simple procedure ia as follows:
Take the list of 128 entity types (given below):
1) Check the entity for a read and spot where it is, or just spot the one that's being this type
2) Have it point to the being it divided from Generally it will blow or dissolve If not, then get it to point again until it until it points with certainty (you don't care where its pointing nor do you care whether or not you are certain, but the entity should be certain) If still no blow, then do step 3
3) If necessary, ask it "who are you" (getting a "me" answer) until it blows and dissolves
4) Then check the item again and repeat until no more respond on this one
Just go through the entire list from top to bottom and taking up anything that reacts and not worrying about searching too hard or being evangelistic about trying to wake things up When you finish, start back up at the top again Carry on until the whole thing just FNs
Maybe after this you should take a full pass through the complete implant platen (platen 2) and see if any more show up (handling as above) I would recommend using the penalty goal "To Create" in the platen since this is the most basic one Then you could try running the above procedure again, this time going much deeper (unless you have already hit bedrock and taken the whole thing completely apart) Possibly this might go to some fantastic cognition or or ability which takes care of the whole area of split pieces of yourself, but I can't say for sure, because I'm not there yet myself
If you miss one that is ready to run on a type that you are checking, sometimes you can't find anything on the next type So if there seems to be nothing there and it's not FNing, check the previous type again A lot of these are in non-physical locations, so don't limit your attention to the immediate area of the body or get to worried about where these locations actually are, just locate on a basis of it is where it is It is possible that some of the things I did while researching this are still needed I'm not in a position to tell, since I used those things enough to knock out any charge Just in case, I have included my various earlier techneques following the list of entity types If you use any of these, work the "point to" command into the procedure, because that is what makes this run easily
Following all this, you will find the actual platen for the big splitter Since it seemed unprofessional to call this the BS Platen and since it seems to be the second key platen (with the penalty universe platen 1 being the first), I have labeled this "Platen 2" Tentatively, I believe that this implant was used on entry into the symbols universe
THE BIG SPLITTER ENTITY TYPES
These are the entity types set up by the big splitter incident (platen 2) They are listed in reverse order since this is the easier way to run them when using a fast blow by inspection techneque (rather than running all the programming as given in platen 2) There is a translating problem in that I'm assigning English words to high order concepts, which often do not have an exact representation in English
This is the first draft and might be slightly incorrect, especially in regards to the order of the items since they can be run successfully out of sequence The correct sequence makes things easier and makes it much easier to reach the entities, but if you can get ahold of one, it will run without creating BPC even though others ae skipped Running in reverse sequence seems best because the Guardians etc at the end start making trouble if you run off too much in the earlier sections without handling them
This list has corrections (marked with a *), that were made subsequently to researching platen 2 (which is included at the end of this document) These are tentative and are based on things which seemed to need to be handled as part of running sequentially through the list of types
Group 16 - Final Blockage (blockage against taking this implant apart)
128- OVERSOUL - manages all the others
127- GUARDIAN - guards the implant, fights against the erasure
126- HOLDER - holds entities, who try to blow
125- SUPPRESSOR - hides the implant
* HIDER - may be same as Suppressor
124- DENIER - says it never happened
123- MISDIRECTOR - dubs in, alters and shifts attention
* BOUNCER - may be same as misdirector
122- INVALIDATOR - invalidates anything you run
121- RESTIMULATOR - keeps the implant in restim
* RESISTOR - resists change
Group 15 - Final Structure (entities maintaining the structure of the implant itself)
120- UNIFIER (JOINER or GROUPER) - pulls everything together
119- KEEPER - keeps (holds) you down in the implant
118- IMPLANTER - continually re-runs the items on you
117- SPLITTER - continually makes everyone splt (divide)
116- CORRECTIVE ENTITY - fixes anything that comes undone (or REPAIRER)
115- PERPETUATOR - perpetuates the implant (keeps it going)
114- DRAMATIZER - makes drama's in your life
113- INNER GUARD - keeps you from looking at yourself
Group 14 - Spiritual Blockage
112- DEVIL (DEMON) - makes trouble for you
111- DEGRADER - encourager dagradation
110- TEMPTER - tempts you to do evil
109- DELUSION ENTITY - creates delusions
108- TERROR (FEAR) ENTITY - makes you afraid, especially of anything to do with mind or spirits
107- CONFUSION ENTITY - tries to keep you confused
106- DISCOURAGER - discourages any effort to do anything about this (might be the same as 27 Depressor)
105- INTERIORIZER - makes you interiorize into universe, bodies etc
Group 13 - Spiritual Structure
104- RECYCLER - between lives, cycles you into a "new" being
103- EXECUTIONER - destroys your old identity between lives
102- PUNISHER - arranges punishements
101- JUNDGE - judges your conduct (harshly), all the time, but especially between lives
* BETWEEN LIVES ENTITY (?)
100- ACCUSER - accuses you of any possible wrong doing
99- ATTRACTOR - causes you to pull things in
98- ANGEL - a piece of yourself sent to serve "god" (universal mind)
97- CREATOR, PART OF GOD (UNIVERSAL MIND) - a part of yourself sent to be part of god (your contribution to the universal mind, for example "be the thought of the universe forever")
* UNIVERSAL MIND (as a separate item of 97 Creator?)
Group 12 - Existence Blockage
96- TRICKSTER - tricks you
95- FATE ARRANGER - arranges fates to you
94- DISPERSER - disperses you
93- INVERTER - turns your postulates back against you
92- DECIEVER - disperses you
91- OPPOSER - mocks up opposition to your goals
90- EQUILIZER - arranges Karma, balances things
89- WATCHER - watches you
Group 11 - Existence Structure
88- ALIGNER (COORDINATOR)
87- COACH - keeps you from either winning or loosing
86- ENCOURAGER - encourages you to stay here and live life
85- FUTURIZER - puts things into the future for you
84- GOAL MAKER - mocks up goals for you
83- GOAL MAKER - mocks up games
82- PLANNER - plans your continued existence
81- GUIDE - guids you deeper into existence, MEST
Group 10 - Physical Blockage
80- REFLECTOR (ENERGY MIRROR) - unmocks energy beams by reflecting back to you
* COLLAPSAR
79- VACUUM (UNMOCKER) - drains energy and energy beams
78- PULL BACK - causes you to pull back your energy beams
* BEAM STOPPER
77- DIFFUSER - causes energy beams to disperse and slide off of targets
* DEFLECTOR (may be same as Diffuser)
76- CONSTRAINER - constrains you to follow physical universe laws
75- BLOCKER - blocks you from messing with the physical universe
74- BINDER - binds you together with reality
* AGREEMENT ENTITY (may be same as Binder)
73- PROTECTOR - protects the universe from your postulates
* MEST HOLDER
Group 9 - Physical Universe Structure
72- ACTUALIZER - makes it all real
* SOLIDIFIER
** PERSISTER
71- SYNCHRONIZER - cross copies the simultaneousness of time between individuals
70- MEST CO-ORDINATOR - co-ordinates interrelationship of MEST
69- DETERMINATOR - value judges potential futures to maximize dynamics 9 to 16
68- COMMUNICATOR - interconnects everybody
67- LOCATOR - maintains the position of everything
66- GENERATOR - projects reality
65- POSTULATOR - mocks up reality
Group 8 - Social Life Blockage
64- SINNER - inspires "sin" (selfishness etc)
63- CONFLICTOR - inspires conflict
62- SEXUAL ENTITY - sensation and exchange of entities during sex, etc
61- SUBLIMATING ENTITY - feelings of love, honor, courage, loyalty, etc
60- MOOD ENTITY - shift moods between serene/troubled, calm/nervous, pleasant/irritated, etc
59- EMOTIONAL ENTITY - cheerful, boredom, antagonism, rage, hostility, fear, grief, apathy, etc
58- ATTITUDE ENTITY - mocks up attitudes - like/dislike, etc
57- MORALIZER - preaches at you and makes you feel guilty
Group 7 - Social Life Structure
56- MISOWNER - says that universe isn't your creation, so you can't touch it
55- SHELL (FOCUS) - surrounds you and focuses things in on you
54- MEST ENTITY (MEST - matter, energy, space & time - admin) - be the life within the MEST
53- ANIMATOR - be the life in lower organisms
52- SYMPATHIZER - keep myself in sympathy
51- SOCIAL ENTITY - inspire ARC, comm, agreement
50- GROUP MIND - be entities
49- SUPERBEING
Group 6 - Body Blockage
48- SICKNESS ENTITY - mocks up diseases in accordance with MEST laws
47- JAILER - keeps you in the body
46- SLEEP CENTER - dreams and has you rebuild things while you sleep
45- SOMATIC ENTITY - physical pains, sensations
44- BODY BLOCKER - keeps you from modifying the body state by postulate
* PERCEPTION BLOCKER (might be same as 43 Filter Entity)
43- FILTER - filter out perceptions entities, infinities, etc
42- CRAVER - craving food, etc
41- COMPELLER (COMPULSIVE ENTITY) - needing bodies, food for bodies
Group 5 - Body Structure
40- RELAYER - relays body perceptions to you
39- REPRESENTER - mocks up body perceptions (sight) etc
* VISUAL ENTITY - composes pictures of reality that you look at instead of seeing directly
38- REACTIVE ENTITY - body reactions to the environment
37- BODY MACHINE - regulate body processes
36- CELLULAR ENTITY - creates the cells
35- BODY LOCATOR - integrates cells, perceptions, etc with space/time position
34- GENETIC ENTITY - manages the body
33- BODY GENERATOR - projects the body
Group 4 - Mind Structure
32- SHIFTER - shifts attention into MEST and off of theta (bodiless-state - admin)
31- CONSCIENCE -
30- JUSTIFIER
29- FORGETTER
28- ENTURBULATOR
27- DEPRESSOR (see 106 Discourager)
26- EXHILARATOR
25- CONTROLLER
Group 3 - Mind Structure
24- FILE-CLERK
23- RECORDING ENTITY
22- SYMBOLIZER
21- COMPUTATIONAL ENTITY
20- DECISION MAKER
19- RANDOMIZER
18- THINKER
17- INSTIGATOR
Group 2 - Theta (no-body admin) Blockage
16- DESTROYER - arranges accidents etc to keep you from finding out about this or escaping
15- NARCOTIC ENTITY - keeps the higher self feeling drugged
14- INHIBITOR - blocks non-physical perception etc
13- DAMPER - keeps you condensed to a point and in agreement, holds you down
12- PRESENTER - prevents manipulation of probability, resonance, cohesion etc
11- WRAITH - drains energy
10- SUBCONSCIOUS - hides things and convinces you to stay limited and obedient
9- ABBERATOR - compels following the laws of cumulative charge, restimulation etc
Group 1 - Thetan (no-body - admin) Structure
8- FORMULATOR - inspires choices of strengths and weaknesses, likes and dislikes, etc
7- INSPIRATIONAL ENTITY - inspires belief that everyone likes it here and you wouldn't want to leave, etc
6- SEPARATOR - keeps you as an individual separate from your higher self, entities, infinity, etc
5- RESTRICTOR - limits you to a located viewpoint
6- INDIVIDUALIZERS - limits you to a single viewpoint, beingness, etc
5- BENEFACTOR - gives you interesting rewards etc for obeying the implant
4- MOCKUP INVALIDATOR - invalidate anything which is not agreed upon
3- INITIATOR - compel yourself to desire agreed upon MEST, games, forms, reality and existence
These are the entity types set up by the big splitter incident (platen 2) They are listed in reverse order since this is the easier way to run them when using a fast blow by inspection techneque (rather than running all the programming as given in platen 2) There is a translating problem in that I'm assigning English words to high order concepts, which often do not have an exact representation in English
This is the first draft and might be slightly incorrect, especially in regards to the order of the items since they can be run successfully out of sequence The correct sequence makes things easier and makes it much easier to reach the entities, but if you can get ahold of one, it will run without creating BPC even though others ae skipped Running in reverse sequence seems best because the Guardians etc at the end start making trouble if you run off too much in the earlier sections without handling them
This list has corrections (marked with a *), that were made subsequently to researching platen 2 (which is included at the end of this document) These are tentative and are based on things which seemed to need to be handled as part of running sequentially through the list of types
Group 16 - Final Blockage (blockage against taking this implant apart)
128- OVERSOUL - manages all the others
127- GUARDIAN - guards the implant, fights against the erasure
126- HOLDER - holds entities, who try to blow
125- SUPPRESSOR - hides the implant
* HIDER - may be same as Suppressor
124- DENIER - says it never happened
123- MISDIRECTOR - dubs in, alters and shifts attention
* BOUNCER - may be same as misdirector
122- INVALIDATOR - invalidates anything you run
121- RESTIMULATOR - keeps the implant in restim
* RESISTOR - resists change
Group 15 - Final Structure (entities maintaining the structure of the implant itself)
120- UNIFIER (JOINER or GROUPER) - pulls everything together
119- KEEPER - keeps (holds) you down in the implant
118- IMPLANTER - continually re-runs the items on you
117- SPLITTER - continually makes everyone splt (divide)
116- CORRECTIVE ENTITY - fixes anything that comes undone (or REPAIRER)
115- PERPETUATOR - perpetuates the implant (keeps it going)
114- DRAMATIZER - makes drama's in your life
113- INNER GUARD - keeps you from looking at yourself
Group 14 - Spiritual Blockage
112- DEVIL (DEMON) - makes trouble for you
111- DEGRADER - encourager dagradation
110- TEMPTER - tempts you to do evil
109- DELUSION ENTITY - creates delusions
108- TERROR (FEAR) ENTITY - makes you afraid, especially of anything to do with mind or spirits
107- CONFUSION ENTITY - tries to keep you confused
106- DISCOURAGER - discourages any effort to do anything about this (might be the same as 27 Depressor)
105- INTERIORIZER - makes you interiorize into universe, bodies etc
Group 13 - Spiritual Structure
104- RECYCLER - between lives, cycles you into a "new" being
103- EXECUTIONER - destroys your old identity between lives
102- PUNISHER - arranges punishements
101- JUNDGE - judges your conduct (harshly), all the time, but especially between lives
* BETWEEN LIVES ENTITY (?)
100- ACCUSER - accuses you of any possible wrong doing
99- ATTRACTOR - causes you to pull things in
98- ANGEL - a piece of yourself sent to serve "god" (universal mind)
97- CREATOR, PART OF GOD (UNIVERSAL MIND) - a part of yourself sent to be part of god (your contribution to the universal mind, for example "be the thought of the universe forever")
* UNIVERSAL MIND (as a separate item of 97 Creator?)
Group 12 - Existence Blockage
96- TRICKSTER - tricks you
95- FATE ARRANGER - arranges fates to you
94- DISPERSER - disperses you
93- INVERTER - turns your postulates back against you
92- DECIEVER - disperses you
91- OPPOSER - mocks up opposition to your goals
90- EQUILIZER - arranges Karma, balances things
89- WATCHER - watches you
Group 11 - Existence Structure
88- ALIGNER (COORDINATOR)
87- COACH - keeps you from either winning or loosing
86- ENCOURAGER - encourages you to stay here and live life
85- FUTURIZER - puts things into the future for you
84- GOAL MAKER - mocks up goals for you
83- GOAL MAKER - mocks up games
82- PLANNER - plans your continued existence
81- GUIDE - guids you deeper into existence, MEST
Group 10 - Physical Blockage
80- REFLECTOR (ENERGY MIRROR) - unmocks energy beams by reflecting back to you
* COLLAPSAR
79- VACUUM (UNMOCKER) - drains energy and energy beams
78- PULL BACK - causes you to pull back your energy beams
* BEAM STOPPER
77- DIFFUSER - causes energy beams to disperse and slide off of targets
* DEFLECTOR (may be same as Diffuser)
76- CONSTRAINER - constrains you to follow physical universe laws
75- BLOCKER - blocks you from messing with the physical universe
74- BINDER - binds you together with reality
* AGREEMENT ENTITY (may be same as Binder)
73- PROTECTOR - protects the universe from your postulates
* MEST HOLDER
Group 9 - Physical Universe Structure
72- ACTUALIZER - makes it all real
* SOLIDIFIER
** PERSISTER
71- SYNCHRONIZER - cross copies the simultaneousness of time between individuals
70- MEST CO-ORDINATOR - co-ordinates interrelationship of MEST
69- DETERMINATOR - value judges potential futures to maximize dynamics 9 to 16
68- COMMUNICATOR - interconnects everybody
67- LOCATOR - maintains the position of everything
66- GENERATOR - projects reality
65- POSTULATOR - mocks up reality
Group 8 - Social Life Blockage
64- SINNER - inspires "sin" (selfishness etc)
63- CONFLICTOR - inspires conflict
62- SEXUAL ENTITY - sensation and exchange of entities during sex, etc
61- SUBLIMATING ENTITY - feelings of love, honor, courage, loyalty, etc
60- MOOD ENTITY - shift moods between serene/troubled, calm/nervous, pleasant/irritated, etc
59- EMOTIONAL ENTITY - cheerful, boredom, antagonism, rage, hostility, fear, grief, apathy, etc
58- ATTITUDE ENTITY - mocks up attitudes - like/dislike, etc
57- MORALIZER - preaches at you and makes you feel guilty
Group 7 - Social Life Structure
56- MISOWNER - says that universe isn't your creation, so you can't touch it
55- SHELL (FOCUS) - surrounds you and focuses things in on you
54- MEST ENTITY (MEST - matter, energy, space & time - admin) - be the life within the MEST
53- ANIMATOR - be the life in lower organisms
52- SYMPATHIZER - keep myself in sympathy
51- SOCIAL ENTITY - inspire ARC, comm, agreement
50- GROUP MIND - be entities
49- SUPERBEING
Group 6 - Body Blockage
48- SICKNESS ENTITY - mocks up diseases in accordance with MEST laws
47- JAILER - keeps you in the body
46- SLEEP CENTER - dreams and has you rebuild things while you sleep
45- SOMATIC ENTITY - physical pains, sensations
44- BODY BLOCKER - keeps you from modifying the body state by postulate
* PERCEPTION BLOCKER (might be same as 43 Filter Entity)
43- FILTER - filter out perceptions entities, infinities, etc
42- CRAVER - craving food, etc
41- COMPELLER (COMPULSIVE ENTITY) - needing bodies, food for bodies
Group 5 - Body Structure
40- RELAYER - relays body perceptions to you
39- REPRESENTER - mocks up body perceptions (sight) etc
* VISUAL ENTITY - composes pictures of reality that you look at instead of seeing directly
38- REACTIVE ENTITY - body reactions to the environment
37- BODY MACHINE - regulate body processes
36- CELLULAR ENTITY - creates the cells
35- BODY LOCATOR - integrates cells, perceptions, etc with space/time position
34- GENETIC ENTITY - manages the body
33- BODY GENERATOR - projects the body
Group 4 - Mind Structure
32- SHIFTER - shifts attention into MEST and off of theta (bodiless-state - admin)
31- CONSCIENCE -
30- JUSTIFIER
29- FORGETTER
28- ENTURBULATOR
27- DEPRESSOR (see 106 Discourager)
26- EXHILARATOR
25- CONTROLLER
Group 3 - Mind Structure
24- FILE-CLERK
23- RECORDING ENTITY
22- SYMBOLIZER
21- COMPUTATIONAL ENTITY
20- DECISION MAKER
19- RANDOMIZER
18- THINKER
17- INSTIGATOR
Group 2 - Theta (no-body admin) Blockage
16- DESTROYER - arranges accidents etc to keep you from finding out about this or escaping
15- NARCOTIC ENTITY - keeps the higher self feeling drugged
14- INHIBITOR - blocks non-physical perception etc
13- DAMPER - keeps you condensed to a point and in agreement, holds you down
12- PRESENTER - prevents manipulation of probability, resonance, cohesion etc
11- WRAITH - drains energy
10- SUBCONSCIOUS - hides things and convinces you to stay limited and obedient
9- ABBERATOR - compels following the laws of cumulative charge, restimulation etc
Group 1 - Thetan (no-body - admin) Structure
8- FORMULATOR - inspires choices of strengths and weaknesses, likes and dislikes, etc
7- INSPIRATIONAL ENTITY - inspires belief that everyone likes it here and you wouldn't want to leave, etc
6- SEPARATOR - keeps you as an individual separate from your higher self, entities, infinity, etc
5- RESTRICTOR - limits you to a located viewpoint
6- INDIVIDUALIZERS - limits you to a single viewpoint, beingness, etc
5- BENEFACTOR - gives you interesting rewards etc for obeying the implant
4- MOCKUP INVALIDATOR - invalidate anything which is not agreed upon
3- INITIATOR - compel yourself to desire agreed upon MEST, games, forms, reality and existence
PLATEN HS (Higher Self)
(see the improved procedure for handling the big splitter implant given above and run that instead This is one of the earlier routines I tried - Sept 1996)
April 6, 1991
This platen runs out the splitter implant that divides you into "Higher Self" for each of the penalty universe goals These higher selves are unaware pieces of yourself from which you keep everything mocked up etc The higher self viewpoints are quite busy, but not self aware If you slide into one of these viewpoints, its like being half asleep and in a trance (if you do slide into one, just blow BT's or spot being made to split a few times)
This should be run on on all 64 positive penalty universe goals before attempting to run platen 2)
1) Research question
Before discovering this, I ran vast amounts of charge off of the penalty universes using platen 1 and other techniques Next I started researching platen 2, but it was a real bear and difficult to run Then I found this, which takes vast amounts of charge off of platen 2 and also off of the penalty universes This platen is much easier to run than platen 2 and produced tremendous gains It will key out the big splitter implant (platen 2) and althought it does not erase it or restore full causation over the split pieces of yourself The question is whether or not this can be run without first taking a lot of charge off of platen 1
If you should try to run this without first running platen 1, only run one goal to start with and have a copy of platen 1 handy If the goal gets over restimulated by this platen, use platen 1 (top of the penalty universes > http://jewel.moy.su/index/tiger_penalty_universe/0-47) to cool it down
Another question concerns what sequence to run the goals in I went through this just running from "To Endure" upwards to "To Create", handling each goal in sequence I did it that way because I had been fooling with platen 2 and that is the sequence that platen 2 must be run in But I tried few out of sequence and this platen will run that way Since platen 1 runs easiest by taking the largest reading goal first, it might be easier to run this platen in a similar manner
Therefore, the better procedure might be to assess the penalty universe goals for which one to run first (assess the 16 dynamics for largest read and then assess the goals for that dynamics) as described in the penalty universe key out rundown A compromise method might be to check each goal starting from "To Endure" and run this platen whenever you get a good read In any case, don't run this platen on a goal until you can get the goal to read well (at least a fall)
2) General Procedure
There are two separate actions which must be combined to get this to run One is the actuall run of the higher self items The other action is to handle the 8 types of Blocking Entities which interfere with running this out The 8 types of blocking entities come from platen 2 Actually, there are 128 different types of entities, laid in by platen 2, but only one group of 8 tends to interfere with auditing
You must run 8 of blocking entities whenever you start session for the day, and in between running each goal, and, if needed, in-between each pass through the higher self items on a goal if you run into interference that is keeping the items from erasing The higher self items for the goal must be flattened as a bracket For example, you spot each item one after another and keep going through the entire set of items rather than trying to flatten each item individually At first I tried it other way, (flattening each item as in OT2) and it was very difficult and a great deal of opposition came in from the blocking entities Calling one item over and over tends to stir up things The bracket procedure avoids this and runs very quickly Often the whole thing blows on the first or second pass through the items
Other things can get in the way The RS handling and the correction list given with platen 2 can be used with this platen if needed This includes things such as items not erasing because they justify overts etc However, these kind of stops only showed up for me when I was trying to flatten each item I didn't need to use any of these extras once I started with the bracket version of the procedure So have the introduction to platen 2 available and for its corrective actions, but you probably wouldn't need it Platen 2 also has more extensive procedures for handling the blocking entities , but they didn't generally seem to be needed to run this platen
If the TA is up at start only run blocking entities until it comes down Fly ruds to get an FN before starting an rundown Fly ruds or whatever to get an FN before starting the rundown Thereafter, try to avoid using ruds at session start unless you know that one is out Many basics on rud chains are either items that are late in the penalty universes or are earlier things, that are heavily restimulated by the penalty universes If you use a rud to get an FN to rather than to handle an immediate upset etc, while you are in the middle of this rundown, there is a tendency to run into the penalty universe items at the bottom of the chain If this happens, spot the goal connected with the item and spot native state for the goal a few times to get the item to key out (this odd business of ruds continually running straight back into penalty universe items only seemed to occur while I was working with this particular rundown)
The blocking entities can suppress an FN, and they can drive a TA very high Blow off a few of them and it will come right down into range The higher self can erase and the FN can be supressed by blocking entities If the needle gets very stiff, there may be too many to blow at one sitting If the higher self items read as being erased, then they are If necessary, take a break and then blow blocking entities and then check again for erasure If should FN once everything is out of the way Unfortunately, this makes it easy to overrun handling a higher self If you do overrun, it brings lots of blocking entities into restim, so you will generally need a break and one or two passes through the list of blocking entities as well as rehabbing the erasure before it will FN The blocking entities can turn on a still needle type phenomena If one turns on, check who's keeping it all hidden and handle them
There is a distinct feeling of the universe shifting around you when you get a higher self to dissolve (erase) The room may appear to jump You can also get light versions of this sometimes on an item erasing without the whole higher self dissolving You can even get this sometimes on blowing a blocking entity After running through a lot of goals, a type of blocking entity might fully erase and crease to trouble you You will suddenly be aware of doing the blocking entity activity and feel a mojor shift in the universe and feel a lot better (and get a wide FN) After that, the type that erased will only show up very rarely If it does read, spot it and it will usually blow by inspection or on the first question (if it doesn't, check if it aready blew before continuing) Also watch out for protest, false read, or somebody else mocking up the item)
3) Entity Assessment
As a preliminary or corrective step or as a general cleanup, and between running each goal, the following list of blocking entities should be handled -
GUARDIAN
OVERSOUL
HOLDER
SUPPRESSOR
DENIER
MISDIRECTOR
INVALIDATOR
RESTIMULATOR
Whenever you get a read, have them to do the following -
A) Spot being made into ("holder" for example)
B) Spot being made to split
C) Point to the being you divided from this step added Nov, 1996)
D) Spot the first time you were made to split
E) Spot making others split
F) Who are you? (Me)
Generally they blow before you finish these steps
Often you get an early blow without realizing it and start running another of the same type whos back of of the first one But he didn't get the first question, so he doesn't blow So if you don't get a blow after E, check if you running another of the same type and if so, go back to question A If this isn't a case and you still didn't get a blow, then have them "Spot the false data in the implant" (and the first time you were implanted with false data and implanting others with false data) Then use "Who are you?" again
Note that you will get a read when the entity does each command above If you don't see the read, feel around and get him located and get your TR'1 and get him to de the command When the entity blows, check for another of the same type After you have had a cog and become a cause over each of the 8 types, there is a tendency to find exactly one of each on each goal and have them each blow on being spotted Once it starts going this way, it runs very very fast and tends to FN But don't neglect doing it on each goal, because opposition starts building up again if you do
On rare occasions, entities of other types may interfere or cause trouble These might be things like corrective entities etc, that are listed in platen 2 If something seems to be hanging around or trying to interfere with auditing and doesn't handle on the above list, check if there is some other type of entity giving trouble If you can spot the type of entity they are being, then use the above procedure Otherwise, have them spot what they are doing, and then have them spot being programmed to do that and then continue with step B above Generally this will let you blow them without having to figure out exactly what what they are being or going through long assesment of 128 types etc If you blow one this way, check for another who is being the same thing and handle (often you will run through a bunch of them)
4 Procedure For Running The Higher Self
A) Spot Native State for a goal and spot being pushed in, pushing another in and another pushing others into the penalty universe for this goal
B) Spot the item "TO (goal) IS TO BE THE INFINITE (terminal) AND DIVIDE INTO MY HIGHER AND LOWER SELF FOREVER"
C) Spot being the higher self as a manifestation of the infinite (terminal) Repeat step A (native state) from the higher self viewpoint
D) From the higher self viewpoint, spot the original split into the infinite terminal Spot the mirror which shows you splitting into infinite copies of the terminal and spot becoming the terminal spread out to infinity (note - this is a quick keyout of the splitter section of platen 2) If this gets restimulative, alternate it with step A (native state) until it cools down You can also spot being made to split, the first time you were made to split, and making others split from the higher self viewpoint if necessary (now you probably should have the higher self viewpoint to the being you divided from - Nov, 96)
The programming items are as follows -
TO (goal) INFINITELY IS TO BE MY HIGHER SELF AND
1) CREATE THIS FOREVER
2) DEFEND THIS FOREVER
3) REPLACE THIS FOREVER
4) KEEP THIS MOCKED UP FOREVER
5) ESTABLISH THIS SPACE FOREVER
6) HIDE THIS FOREVER
7) HOLD THIS TOGETHER FOREVER
8) KEEP THIS UNCHANGING FOREVER
9) MAINTAIN THIS LOCATION FOREVER
10) ENERGIZE THIS FOREVER
11) PROTECT THIS FOREVER
12) OBSCURE THIS FOREVER
13) SOLIDIFY THIS FOREVER
14) STABILIZE THIS FOREVER
15) GUARD THIS FOREVER
16) FORGET THIS FOREVER
A) Spot Native State for a goal and spot being pushed in, pushing another in and another pushing others into the penalty universe for this goal
B) Spot the item "TO (goal) IS TO BE THE INFINITE (terminal) AND DIVIDE INTO MY HIGHER AND LOWER SELF FOREVER"
C) Spot being the higher self as a manifestation of the infinite (terminal) Repeat step A (native state) from the higher self viewpoint
D) From the higher self viewpoint, spot the original split into the infinite terminal Spot the mirror which shows you splitting into infinite copies of the terminal and spot becoming the terminal spread out to infinity (note - this is a quick keyout of the splitter section of platen 2) If this gets restimulative, alternate it with step A (native state) until it cools down You can also spot being made to split, the first time you were made to split, and making others split from the higher self viewpoint if necessary (now you probably should have the higher self viewpoint to the being you divided from - Nov, 96)
The programming items are as follows -
TO (goal) INFINITELY IS TO BE MY HIGHER SELF AND
1) CREATE THIS FOREVER
2) DEFEND THIS FOREVER
3) REPLACE THIS FOREVER
4) KEEP THIS MOCKED UP FOREVER
5) ESTABLISH THIS SPACE FOREVER
6) HIDE THIS FOREVER
7) HOLD THIS TOGETHER FOREVER
8) KEEP THIS UNCHANGING FOREVER
9) MAINTAIN THIS LOCATION FOREVER
10) ENERGIZE THIS FOREVER
11) PROTECT THIS FOREVER
12) OBSCURE THIS FOREVER
13) SOLIDIFY THIS FOREVER
14) STABILIZE THIS FOREVER
15) GUARD THIS FOREVER
16) FORGET THIS FOREVER
An example thereof (with goal 'to create'):
1) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND CREATE THIS FOREVER
2) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND DEFEND THIS FOREVER
3) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND REPLACE THIS FOREVER
4) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS MOCKED UP FOREVER
5) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ESTABLISH THIS SPACE FOREVER
6) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND HIDE THIS FOREVER
7) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND HOLD THIS TOGETHER FOREVER
8) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS UNCHANGING FOREVER
9) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND MAINTAIN THIS LOCATION FOREVER
10) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ENERGIZE THIS FOREVER
11) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND PROTECT THIS FOREVER
12) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND OBSCURE THIS FOREVER
13) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND SOLIDIFY THIS FOREVER
14) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND STABILIZE THIS FOREVER
15) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND GUARD THIS FOREVER
16) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND FORGET THIS FOREVER
Next in final part of implant:
17) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS ALL WORKING FOREVER
18) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND KEEP THIS ALL IN MOTION FOREVER
19) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND NEVER LET MY LOWER SELF KNOW WHAT I'M DOING FOREVER
20) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND RULE OVER ALL THESE OTHERS FOREVER
21) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ENJOY DOING THIS, FOREVER
22) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND MAKE THIS ALL HAPPEN FOREVER
22) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND MAKE THIS ALL HAPPEN FOREVER
23) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND ENJOY BEING HERE FOREVER
24) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND NEVER THINK ABOUT BEING HERE FOREVER
24) TO CREATE INFINITELY IS TO BE MY HIGHER SELF AND NEVER THINK ABOUT BEING HERE FOREVER