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       INFINITY SPLITTER 2
     
     
     
     
     
     
     
    If the needle goes dead on you and gets stuck and you go through a number of items without being able to get any to read, then abandon this pass and through the detail items and handle the 8 blocking entities Then start a new pass If any items could not be gotten to read while doing a pass through this, then handle the 8 types of blocking entities before doing the next pass Begin each pass from step A (native state) On subsequent passes, you can shortcut the steps but be sure to spot native state and the item in step B well enough to get them to read On the first pass for a particular goal, you should be careful to use the full statement (including the goal) but on subsequent passes, you can shortcut this, stating the prefix occasionally and then running through a number of end phrases as if they were all separated by commas (getting a read on each one) Often the goal and the words "higher self" will each read within the item This is not a read on the item, it is a read on a charge of the entire bracket of items However, the item itself can read at the point where you spot the intention of the end phrase even if you haven't finished thinking the end phrase in words - this is a valid prior read
    If you feel a major shift while going through the items, check for erasure of the whole bracket of items (it might be erasure of one item) On erasure the higher self will read as having dissolved and you can get a read on being "free of this" If erased with no FN, take a short break and then handle the 8 types of blocking entities and then confirm the erasure



    5)  Inverted Goals


    Besides running on the 64 positive goals, this will also run on the 64 inverted goals The inverted ones are a bit harder to handle, so you should run all the positive ones first with the following exception If you really feel upset and angry at a positive goal and at people doing the positive goal and there is too much charge on it to run, then you have the inverted goal in heavy restim and will need to run it off first Negative goals run just like positive goals except for spotting native state (step A) Native state is at the bottom of a negative goal (i.e., you go out the bottom back to native state), rather than at the top And it is the positive goal that holds the negative goal in place So you have to handle it as follows:

    Spot "TO (negative goal) IS NATIVE STATE" at the end of the implant Look up to the very beginning of the implant and spot "TO (positive goal) IS NATIVE STATE" there (it might not read or be very real at this point but put your attention on it anyway) Spot the implant messing up the positive goal so badly that you decide to abandon the positive goal and decide TO HATE and GET EVEN Spot these decisions as being part of the implant (this is the positive to negative crossover - see the XOVER platen if necessary) Spot negative goal as stemming from this Again spot the top of the positive goal (native state) as begin the start of the entire positive/negative sequence Get the positive goal's native state item to read If it wouldn't, repeat the above (especially spotting the crossover) until it does (if necessary, use the treadmill XOVER platen) Once you get this to read, then do the rest of step A (being pushed in etc) Note that it is always the positive goal that you are pushed into (and later you fall through into the negative goal) Now continue running the higher self on the negative goal from step B onward Whenever you need to repeat step A, simply spot the negative goal, then spot the positive goal as being prior to and above it and run step A for the positive goal All the remaining items for running out the higher self will run using the negative goal

    An interesting little note is the observation that a positive goal can be run on this without the negative goal going into restim I.E., you can run positive goal one after the other as long as you don't hit one where the negative is already in heavy restim due to life This would seem to be one of the very big gains from going clear In late track, positive and negative goals are a mutually restimulative package that float together in time In early track (prior to CC), the negative goal is a consequence of dropping out the bottom of a positive goal and abandoning it


     
     
     
    PLATEN 2


    Jun 25, 1991


    Note: the various procedures for running this have generally been superseded by the easier approach given in the write-up on Procedure HS (higher self handling) After running procedure HS and then clearing out each entity type (see the write-up on the Summary of Entity types etc) it should be possible to blow this on each goal simply by running the first few items to FN and then doing the final processing steps given at the end I have not deleted the old way of handling this in case it turns out to be needed in the future I originally ran through this on the first goal using a long procedure to try and handle all the entities that showed up in a thorough manner In doing so, I spent much too much time on one goal and other things went into restim

    So I cut back to a "fast" procedure to get through as quickly as possible without stirring up too much opposition and ran through a few goals that way This worked well at first but again the unrun goals gradually build up more charge Then I switched to procedure HS which gave me a fast destimulative pass across all of the goals References in here to the long and the fast procedures refers to the two different ways that I used while running this directly before coming up with the HS procedure It is possible that you might need to run through one goal completely just to get a good grasp of the incident The material in here should be known even when using procedure HS since this covers some of the unusual situations such as RSes and provides useful background data


    This is original procedure:


    Run for each penalty universe goal

    Check for and handle "guardians" (clusters similar to control entities) often use:

    a) Spot being made into a guardian
    b) Spot being made to split (and first time and making others to split if needed)
    c) Spot being implanted with false data (and first time and implanting others with false data if needed)
    d) Spot native state for goal (if one is being run, and being pushed into it, pushing others in, and others pushing others in, if needed)
    e) Who are you?

    After a guardian comes apart, there may be individuals remaining, use acks & who are you? There also may be copies etc Also check for and handle machine entities (PMEs) with the usual techniques (spot being made into machine etc) > check link TRAPS with Picture Machine, etc implants on this site - admin

    If TA is up (above 3.5) at start, only run guardians and PMEs and individuals remaining until it comes down High TA can also be overrun, check for an entity who is overrun, have them spot going release, and ask them who are you If TA still wouldn't come down, rerun steps 1-3 below and then find more guardians etc Note, the TA can be up slightly at start because of anticipating the next item If the TA comes down on blowing guardians et, but starts drifting right back up again in session, then its overrun, guardians will not drive it up and while you are actually running a process But they can push it up even during a very quick break Check for and handle these every time you resume, and also frequently during session, and any time the needle gets very tight, or if any somatics turn on, and after every item in the universe buttons section below

    Revision: In addition to guardians, there are also Oversouls, Restimulators, Suppressors, Holders, and Misdirectors which may need to be handled The handling is pretty much the same Have them spot being made into a .... and then run splt, false data, and native state Further revision: use the expanded list of types given in procedure HS Somatics are generally instigated by the guardians who get machines to mock them up handle the guardian and then the machine Needle tightening up is either too much cross restimulation (auditing too long) or errors (which restimulate) or there is a restimulator or suppressor active

    Trouble blowing ones who seem to have been handled properly is usually because a holder is operating, or one of the other types is invalidating them or something If you start feeling disbelief, unreality, or start invalidating the existence of this implant (after running it successfully) then check for oversouls or suppressors The best approach might to be run steps 1 to 4 (1st section + group processing) and then go right to the specific sections on guardians etc (near the end) and run through them lightly to cool down all these various entities Then run the complete platen from the beginning thoroughly



    ROCK SLAMS


    An RS while running this will generally be due to an entity with heavy overts



    ASSESS


    a) Designing this implant?

    b) Sentencing others to this implant?

    c) Running implant in on others?

    d) Creating this implant (postulating the items or the implant universe into existence for use against others)

    e) 3rd partying others to use this against each other?

    f) Wanting to get rid of everybody?


    Spot the overt and MWH and spot E/S if needed Then find the earlier evil purp It will be something like making others dead forever or getting rid of everyone Since this implant is at the point where he went down into the Symbols universe, the evil purp will be around the time period of the late games universe (it will probably be after the tradmill since that is generally what is underlying the RS) Then spot the overt prior to the evil purpose It will be something like cheating on a game etc, which was only bad (not evil), but gave him a horrendous MWH Note that it was still quite hard for people to really hurt each other in this time period since they were not yet locked into bodies etc Or spot the prior confusion During this, you should see the RS get smaller and less frantic on each step (RS erasing) If it just turns off, he's probably dived out of sight and will show up again later If he doesn't blow when the RS clears, run some key buttons like spot being made to split or spotting native state or who are you until he does

    Deeper underneath this is the goal inversion items of "hate" and "get even" that were laid in by the treadmill If you're not in the middle of running a goal, you can assess the penalty universes for the one underlying the RS and then handle the inversion (see the write-up on the treadmill) I did this on an RS while running platen 2 and it worked well, but the goal that assessed out was different from the one that I was running When the being blew, fooling with the other goal left all sort of other stuff stirred up and caused cross-restimulation which had to be cooled off Note that it will not be your RS The needle motion itself is due to a being jumping around pushing and restimulating all sorts of other entities in an effort to keep this from running out He doesn't actually make the RS, its the motion of the crowd of beings that he's kicking around that moves the needle



    NOTE


    This occurs in an implant universe You are not in a body being shown pictures or anything like that It is a full reality being created around you This occurs in a transition universe between the games and symbols universes This is the implant that I have been calling the big splitter There are many later implants which use items out of this or variation thereof It is intentionally stirred up when you want to get rid of somebody or make them dead forever A key restimulator is the prison planet implant used to sentence people to earth and also some parts of the between lives implants But the other things are shallow locks on this and just get solid if you try to run infinity type items out of them This is later than the penalty universes, but prevents erasing them (the cloud of guardians etc block it) But the penalty universe does have the basic charge on the goal, so run it first (platen 1) to get a key out Then this platen will erase After erasing platen 2 for the goal, platen 1 can be run to erasure



    ENTITY ASSESSMENT


    As a preliminary or corrective step or as a general cleanup, the following list of entity types created by the incident can be assessed



    GUARDIAN (entities)

    OVERSOUL (entities)

    HOLDER (entities)

    SUPPRESSOR (entities)

    DENIER (entities)

    MISDIRECTOR (entities)

    INVALIDATOR (entities)

    RESTIMULATOR (entities)

    MACHINE (entities)



    Whenever you get the read, have them do the following


    a) Spot being made into .... (and first time and making others into ....)

    b) (expanded procedure - spot doing ...., and earlier and first time)

    c) Spot being made to split (and first time and making others split, add "point to the being you divided from")

    d) Spot the false data in the implant (and first time you were implanted with false data and implanting others with false data)

    e) Spot "TO (goal) IS NATIVE STATE (and being pushed into it, pushing others in, and others pushing others in)


    If the same type shows up often, then use the expanded procedure (i.e., add step b) to cool them down a fast procedure is to simply do the assessment and indicate the read and then go on flattening platen 2 I.E., guardian reads so you indicate that someone is guarding the item and then flatten the item without trying to blow the being They'll all blow when you erase the later sections of the implant, and they'll settle down and let you run it out (they are very interested and blow in droves on the later items) if you ask what they are doing and get them to stop But don't use this shortcut if your turning on somatics or the TA wouldn't come down because it leaves a lot of guys hanging around half awake expecting you to erase items soon Note that machine in the above list was a catchall that would pick up others out of the 128 types in the rare cases where they were giving trouble



    CORRECTION LIST


    1) Has an item been overrun?

    2) Has an item been left unflat?

    3) Has an entity been overrun?

    4) Has an entity been left unflat?

    5) Is there an entity who is worried about the others?

    6) Earlier run? (as in OT2 procedure)

    7) Slipped over onto another goal? (rehab the item for the goal being run)

    8) Cross-restim? (indicate and take a break)

    9) Is an active entity interfering with running this? (assess entities etc)

    10) Individuals remaining (acknowledge each to blow)

    11) Invalidated an erasure?

    12) Bypassed an FN?

    13) Was there an arror in running an item?

    14) Is there an error on the item itself? (Misworded? Out of sequence? Missing item?)

    15) Erased for some but not for others?

    16) Goal keyed out? (indicate, rehab, and take a break)

    17) Did an entity come back?

    18) Did you put it all back? (indicate, rehab, and take a break)

    19) Was a blow interrupted?

    20) Is someone trying to replace an item that erased?

    21) Does someone have MWH connected with an item?

    23) Does an entity have an evil purpose connected with an item?

    24) Was the same item left unflat in an earlier goal?

    25) was an entity handled using an incorrect type?

    26) Was an entity mishandled?

    27) Does the item justify an overt?

    28) Is there something else wrong?


    Note, this platen is flatten with OT2 techniques plus the handling of entities (as in III & NOTS) correction lists from these levels can also be used if needed




    Fast procedure


    Spot the item repetitively

    Spot doing the item and earlier and first time
    Spot item some more or confirm that it erased

    On first sections where the items are false datums that tell you how wonderful its going to be rather than doingness items, spot the item as a false datum instead of spotting doing the item Often you feel a slight shift as an item erases Erasing an item does give a tiny FN, but it can be too small to register on the meter If it has erased, checking for erasure on the meter will produce a read


     
     
     
    1)  Section 1 - INFINITY


    The space is like being in a thin white cloud with nothing visible



    TO (goal) INFINITELY IS TO:


    a) PERCEIVE ULTIMATE TRUTH

    b) ACHIEVE ULTIMATE PURPOSE

    c) PERCEIVE ULTIMATE BEAUTY

    d) EXPERIENCE ULTIMATE ENLIGHTENMENT

    e) RECEIVE ULTIMATE ADMIRATION

    f) ACHIEVE ULTIMATE BEINGNESS

    g) ACHIEVE ULTIMATE DOINGNESS

    h) ACHIEVE ULTIMATE HAVINGNESS

    i) WIELD ULTIMATE POWER

    j) BE GOD




    2)  Temple



    a) The terminal appears in front of you (spot this)

    b) TO (goal) IS TO BECOME THE INFINITE (terminal)

    c) TO BECOME THE INFINITE (terminal) IS TO BECOME GOD

    d) The temple appears (spot it)


    e) TO BECOME GOD IS TO BECOME THE INFINITE (terminal) AND (do goal) INFINITELY




    3)  Spotting steps



    Possibly this step and the following one (4 below) should be skipped when using the fast procedure Spot the following with intention, and broadcast it out to the crowd of entities etc that started waking up while running the above


    a Spot the false data in the implant

    b Spot that you don't have to be the terminal to do the goal

    c Spot that you don't have to do the goal to get the things promised (falsely) in the items in section 1

    d Spot that these items were all false promises and that you didn't get these things from obeying the implant



    4)  Group process


    Now broadcast the following commands (group processing) to everybody who started waking up (but don't reach for ones who have different goals who didn't respond to section 1 above)


    a) Spot being made to divide by this implant
    a1 Point to the being you divided from (step added Nov 96)

    b) Spot the first time you were made to divide

    c) Spot making others divide

    d) Spot the false data in the implant

    e) Spot the first time you were implanted with false data

    f) Spot implanting others with false data

    g) Spot being made to copy

    h) Spot the first time you were made to copy

    i) Spot making others copy

    j) Spot "TO (goal) IS NATIVE STATE" at the top of the original penalty universe (direct their attention to early home universe era) Spot being pushed into it, pushing others in, and others pushing others in

    k) Come up to present time

    l) Thank you


    Check for individuals remaining and use who are you and acks to handle Check for and handle any guardians or machines (or other types of entities)


     
     
     
    5)  Section 2: INFINITE TERMINAL

    a) Next the items from section 1 are reused with the Infinite terminal in place of the goal in the item (as follows) As these items are given, the terminal (which is facing you) drifts backwards towards the temple and through the entrance, you are drawn along by it and enter the temple as well



    TO BECOME THE INFINITE (terminal) IS TO (items a to j of section 1)

    b) At this point, the terminal is floating in the center of the temple and you are facing it


    TO BE GOD IS TO CHOOSE TO BE THE INFINITE (terminal) AND (do goal) INFINITELY

    c) At this point you slide into the mockup of the terminal you do this by curving around to the right and sliding into the terminals left side so that you are facing back in the direction where you have been floating before I.E., you end up looking through the terminal's eyes As this happens you get the following item Spot the feeling of turning and spot sliding into the terminal as you spot the item

    TO (goal) IS TO BE THE (terminal)


    Note - there is a heavy emphasis on the word BE in this item


    d) Spot seeing the inside of the temple from the terminals eyes Also notice that everything looked vague and dreamlike and now becomes sharp and solid looking once you have the eyes to look through

    This is actually a trick built into the implant universe The mockups are intentionally insubstantial in the beginning and are suddenly and dramatically changed to solids when you look through the eyes It makes you think that you can see better with the terminal's eyes, but really you were perceiving correctly all along Spot this trick at this point

    e) You notice that there is a sort of mirror on the temple wall and that you can see yourself as the terminal in it Spot the mirror Note that this is a trick and not a real reflection

    f) TO BECOME GOD IS TO BECOME INFINITE

    With this item, the mirror shows you splitting out to infinity Endless copies of the terminal stream out in all directions Actually, they are showing you a picture of the terminal splitting (and you think you are already splitting and start agreeing with the idea) and then they hit you with a wave of force that makes (?) you split Spot the false mirror image and the wave of force along with the item

    g) TO (goal) IS TO EXTEND OUT THROUGH INFINITY

    With this item, the "mirror" view pans backwards (as in a movie) and shows you the outside of the temple and endless copies of the terminal streaming off in all directions Spot this

    h) TO (goal) IS TO DIVIDE FOREVER

    i) TO (goal) IS TO BE THE INFINITE (terminal)


    (Long procedure: mockup dividing out to infinity and being the infinite terminal a number of times Also have any beings who are awake spot doing this and spot the first time they did this)

    For long or short procedure: run "Decide to be the infinite (terminal)" / "Decide not to be the infinite (terminal)" alternately to EP (end on the second command even if the first one FNs) Long procedure:

    Now repeat the group processing in step 4 above

    Revision - subsequently, I discovered the higher self version of these items that is given in platen HS and the infinite terminal version given above will run on the same goal This HS version would fit right after this There also seem to be some lower self items immediately after the HS items But this all showed up later These HS/LS items seem to have been used in the implant that shifts you from the conflicts universe down to the magic universe Either the heavy similarity or between that implant and this section of platen 2 causes them to group together or the items actually were reused and are correct in both platens See the write up-on the flat earth implant



    7)  Instructions For The Remaining Sections


    In the items in the subsequent sections -

    a)  Spot the item a number of times until it either releases, erases or stops reading

    b)  Have enyone who is awake spot doing the item and the first time they did the item (if needed, you can use the full rundown given in 6 above)

    c)  Spot the item again until get an erasure, or just confirm that it has erased


    The following additional steps can also be done (long procedure) -


    d)  Spot being the infinite copies of the terminal and doing the items to yourself (you want to become total cause over doing the item)

    e)  Spot the item again and the native state for the goal

    f)  Check if there is anyone still doing the item or if something is still unhandled on the item and handle (as in 6 above), unless you get an FN

    Use the abbreviated version of this on subsequent passes (including the previous sections) Eventually you want simply spot all the items with an FN and no other handling needed (FNing platen) You need to use some judgement to avoid the extremes of grinding on the one hand and bypassing charge on the other Too much grinding will cross restimulate the same items in others goals If needed, check for and indicate cross-restimulation and then take a break to let it cool down

    By itself, the FN on erasing a single item is generally small Big FNs and Cogs come from erasing big chungs of this, rather than on each item The FN on an item is quite visible if the needle is already loose and other things aren't stirred up (usually on the first item you run at session start), but as you build up a bit of cross-restim (other entities on this goal, and the same items on other goals trying to keep this there and replacing it) it tends to stiffen the needle and these small FNs will not be visible If the item reads as erased and you recheck the item for erasure at the start of the next session, it will generally FN So don't iinvalidate the erasure just because you don't see the FN You don't actually need to see the FN, but you do need certainty of erasure So if you do invalidate it or you are unsure (Q & Aing with the erasure), then take a break and recheck with the needle loose enough to show a small FN, or jack the sensitivity way up (the FN will be there for a moment when you spot an item that was erased) This is due to the heavy cross-restim and opposition that comes up at first and should fade away after running a few goals (as your confront on the end phrases improves, it weakens the entire implant, not just the goal being run)

    The feeling of something shifting or coming apart almost always means erasure This is not quite the same feeling, as a partial blow, but it is easy to confuse the two (especally as partial blows also happen occasionally in this procedure) If you're not sure, just check for a partial blow and hadle (who are you?) Note, that you can also get both a partial blow and an erasure The shift on erasure basically feels good (you're shifting back towards reality) and doesn't persist as a sensation (you feel better oriented and more natural after it happens), whereas partial blow feeling is disorienting You will often see things blowing on erasure, but you can also see this before the item is erased, so it can't be used as a quide (but it is a good indicator of showing that things are coming apart)

    If no read and no erasure and spotting doing the item doesn't read either, then something is blocking the read If you've been running for awhile and the needle is getting stuck, then take a break and let the cross-restim die down Otherwise, assess the types of entities and indicate whatecer reads (ie, Suppressor reads so indicate the a suppressor is blocking the item) You can handle the entity (spot being made into a .... & spot being made to split) or just have it spot the item Generally, the item wil read again and you can finish running it

    If something seems wrong, use the correction list



    8)  Section 4 - Reality


    TO (goal) IS TO BE THE INFINITE (terminal) AND PARTICIPATE IN THE -


    a)  CO-ACTUALIZATION OF REALITY, FOREVER

    b)  SHARING OF GROUP AGREEMENT, FOREVER

    c)  RHYTHM OF AGEED UPON TIME, FOREVER

    d)  DETERMINATION OF AGREED UPON LOCATION, FOREVER

    e)  OPERATION OF PHYSICAL UNIVERSE MECHANICS (LAWS), FOREVER

    f)  ENERGIZATION OF AGREED UPON MOTION, FOREVER

    g)  SOLIDIFICATION OF AGREED UPON FORMS, FOREVER

    h)  CROSS-COPYING OF THE PHYSICAL UNIVERSE, FOREVER


     
     
     
    9)  Section 5 - The Splitter


    On each "SPLIT" item, something like a giant drop of water appears and then breaks apart and disperses as endless tiny droplets spreading through all space and time Spot this with the item Then on the "PROGRAM" item, the infinite droplets seem to freeze and turn to crystal Spot this with the item

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    See the Summary of Types for a quick list of all 128 entity types that were split out and programmed up by this implant The detail programming items for these are in section 6 below


    TO (goal) IS TO BE THE INFINITE (terminal) AND


    a)  COPY MYSELF AND OTHERS FOREVER

    b)  DIVIDE MYSELF AND OTHERS FOREVER



    This continues with the (a) and (b) items of each of the 128 types (see section 6 below) in sequence Originally I was running all the a/b items here and then went on to run the detailed programming items for the 128 types Subsequently, it seemed easier to run the a/b items for each type along with the detail items

    Time wise in the implant, the a/b items and the detailed programming items inter-relate in a complex manner What happens is that a/b items for a particular type cause a split Then, the entities that split to become that type begin receiving their detailed items over and over again while at the same time you are getting the next a/b item (which causes another split etc) It is very much like parallel processing in a computer system with the a/b items occuring in the master task that keeps starting other subordinate tasks that go off and do their own thing as soon as they are started So it would be correct to run these either way (either all the a/b items first since that is what you were hit with, or run a/b and detail for each type of entity) The only criteria is which way is easier


    After all the a/b items, there is also an HS item as follows -


    DIVIDE MYSELF INTO MY HIGHER SELF AND MYSELF AS AN INDIVIDUAL FOREVER


    Each section contains the programming for one class of entity Erase each of the 8 items as explained in 7 above Then run the following group process on the class of entities


    a) Mockup doing/not doing the action alternately to EP

    b) Spot being made into (type) and the first time and making others

    c) Split (point)

    d) False data

    e) "Native State"

    f) Who are you?
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